MV Map Projectiles

FEATURES
Create projectiles that can interact with player and events using script calls.
These projectiles can be fired from the player or an event and set to shoot in a direction, at a target or toward the mouse position. Settings can be used to control which projectiles will hit or run an action on other events, which terrain tag or region id tiles block them, different actions they will do when then hit the player or an event and more.

VERSION 1.7 – RPG Maker MV
Download Plugin file
Download Demo

MV Animated Battleback

FEATURES
Can use battleback graphics that contain multiple frames to cycle through for animation. I advise using sparingly as the files can become quite large and add a lot to loading times if too many frames are used (a precaching plugin might be worth looking into if that is the case).
The upper battleback and lower battleback can be mixed together with animated or not animated backgrounds.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo

MV Enemy AI

FEATURES
This plugin allows you to notetag skills to make enemies slightly smarter and use those skills only if a certain condition is met and only on certain targets. This includes having heal skills that enemies will use only on their allies that are hurt, using a special attack skill only on actors that have a certain state, etc.
These conditions work with the default ‘rating’ system RPG Maker uses to determine which skill an enemy will use, allowing a basic way to increase enemy AI during battles through these priority skill conditions.

VERSION 1.1 – RPG Maker MV
Download Plugin file
Download Demo

MV Puzzle Functions

FEATURES
This plugin adds some functions to use that may help with eventing puzzles and/or quests.

1. Self-switch flipping
Change self switches for any event from any event
Change self switches for events adjacent to other events
Specify turning these self switches off, on or flip them

2. Determine location without having to use Control Variables beforehand.
Test to see if an event or player is at an x,y location
Test to see if an event or player is at another event’s location

3. Group switch/self-switch checking
Test to see if a group of specified switches are on or off
Test to see if a group of events have a certain self switch on or off

4. Checking event activation order
Set a combination
Make events add combination values
Check if the player has activated the events in the right order set in the combination specified.

5. Multiple Item Checking
Check if there are multiple items, armors, weapons in inventory using code with only one conditional branch.

Simple examples of all of the above can be seen in the demo.

VERSION 1.1 – RPG Maker MV
Download Plugin file
Download Demo

MV Event Detectors

FEATURES
Adds basic functionality to check if events are within a certain distance of the player and if the player is in 180 degree line of sight.
In addition, behaviors can be set up for events to automatically act differently when detecting and not detecting, such as guards chasing when detecting the player and returning to their start location when they lose sight of them (this uses default pathfinding code so does not do long distances well).

VERSION 1.2 – RPG Maker MV
Download Plugin file
Download Demo

MV Event Start Types

FEATURES
Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.
For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player presses the action button. A different outcome can happen for each trigger method.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo

MV Stationary Turn

FEATURES
This plugin changes movement so that when the player taps a direction that he/she is not already facing then they will turn on the spot instead of moving.
If moving, dashing or already facing the direction of movement, there will be no delay and walking will happen as normal so as to keep movement as fluid as possible.
This plugin does not take into account mouse movement.

VERSION 1.3 – RPG Maker MV
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Download Demo

MV New Game Plus

FEATURES
Adds a New Game+ feature to allow the player to start a new game that uses specified data (such as gold, items, variables, switches, actors, etc.) from a save file.
After the player encounters where you placed the activate code and then saves the game, the New Game+ option will be added to the title menu.
– The player can only start a new game using a save file that has had it activated during the game.
– Settings include lists of items, switches, variables, actors, etc. that allow you to control what data is and is not transferred over when starting a new game plus.
– The number of playthroughs is recorded to use if required during game.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo

MV Custom Title

FEATURES
This plugin provides a lot of settings to change the appearance of the default title screen. Features such as:
– Title color, position, font
– Command menu windowskin, position, size, text color and font
– Add as many animated sprites to the screen as desired that can loop and play database animations
– Add as many moving parallaxes to the screen as desired
– Enable a “press start” option to require player to press a key before menu appears

VERSION 1.5 – RPG Maker MV
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Download Demo

MV Event Spawner

FEATURES
This plugin adds the ability to duplicate/spawn events from a specified “Spawn Map” to the current map the player is on.
These events can be temporary (which disappear when player leaves the map) or permanent (they remain even when player leaves the map and returns) and can be cleared with script commands if required.
Events can be spawned to a specific x,y location or a random tile with specified region ID.

VERSION 1.8 – RPG Maker MV
Download Plugin file
Download Demo

MV Message Styles

FEATURES
Settings to change how the “Show Text” message box looks in your game. Change the windowskin, input indicator position, font, font size, etc. to make messages look more unique and different to normal windows.
Also the option to add code to your Show Text message commands to have the messages look like speech bubbles over characters.

VERSION 2.8 – RPG Maker MV
Download Plugin file
Download Demo

MV Invader Mini Game

FEATURES
A top-down shooter mini game with complex customization and setup. This plugin is not plug-and-play, it requires a lot of work to set it up and good knowledge of eventing (a basic knowledge of javascript will also help a lot).

Customization includes building your own enemies, objects, weapons, levels, bosses etc. An xls file has been included to assist in creating the script calls required to use in RPG Maker MV for each customization step.
Touch screen capability is active but limited as this is designed for keyboard/gamepad play.

Keyboard controls:
Left/Right/Up/Down keys to move
Space/Enter – fire main weapons
Shift (hold) – charge up charge weapons
Shieft (release) – fire charge weapons

Future updates include:
– A scene where player will be able to equip modules to their ship and play the mini game with their own ship layout.
– Extensive “How-To” tutorial for setting up the mini game (pending patreon support!)
– Much more!


VERSION 1.2 RPG Maker MV
Download Plugin File
Download Demo (29Mb download)

MV Visibility Range

FEATURES
Creates a graphic above the player to be used to hide everything around them except for the transparency in the image. This could be used to create a visibility range around the player while the rest of the screen is hidden.
The overlay can be zoomed in and out to shrink/grow the range and also have varied transparency.
The visibility range image can be changed during game.

VERSION 1.2 – RPG Maker MV
Download Plugin file
Download Demo

MV Character Frames + CF Step SE

FEATURES
Enables charactersets to use more than the standard 3 frames by adding text to the filenames. These frames will show in
1-2-3-4-5-6-1-2-3-4-5-6 order, instead of the standard 1-2-3-2-1 order.

A separate plugin ‘CF Step SE’ enables you to set stepping sound effects that will play for specified frames on certain terrains. This plugin requires the Character Frames plugin.

RPG Maker MV
Download Character Frames Plugin v.1.3 file
Download CF Step SE Plugin v.1.2 file
Download Demo (Includes both)

MIX DEMO
Additionally a demo containing 4 plugins: ‘Diagonal Movement’, ‘Character Frames’, ‘CF Step SE’, ‘Character Animations’ all working together can be found here:
Download Mix Demo

MV Map Animation Effects

FEATURES
This plugin adds visual effects to maps using animations with the following features:

1. Settings for idividual animations
– Change z value to play under/over map objects and characters
– Play animation at x,y position and not follow target’s movement
These settings are done using a tag in the animation name in the database

2. Region animation effects
– Set “Region Effects” to display when event or the player contact
– Use event note to control what region effects they can activate
– Set global region effects for all maps the in plugin settings
– Set local regions events for each map in the map’s notes
– Choose a common event to run

Combining these things, you can create map effects such as stepping in shallow water, kicking up dust or anything you imagination can create using the MV Animation editor in the database.
The ability to run a common event further adds to the region stepping functionality

This is an intermediate plugin – beginners may find it complicated.

VERSION 1.4 – RPG Maker MV
Download Plugin file
Download Demo

MV Magic Shards

FEATURES
A system for players to customize their actors by equipping “Shards” to them.
These shards can give the same benefits as weapons or armors (bonus features/stats) and in addition you can set up “Shard Links” for the player to gain additional skills depending on if certain shards are equipped next to other certain shards (setup required).

Lots of customization for scene graphics, individual actor slots, gaining slots during game and a lot more settings available.

This is an intermediate plugin – beginners may find it complicated.

VERSION 2.2 – RPG Maker MV
Download Plugin file
Download Demo

HTML Plugin Help Viewer – Not A Plugin

FEATURES
This is not a plugin. This is a HTML file that can be viewed in a web browser. It allows you to click a button and select multiple RPG Maker MV plugin files. It will display the help documentation of all plugin files selected so you can view them in the web browser and not need to keep going back to the plugin manager. This was a concern for a few community members and hence this was written in javascript as a test run.

How To Use
– Download the file and extract to anywhere handy to you.
– Run the file (opens in a browser, browser must be javascript enabled)
– Click the button, select one or more plugin files.
– Help is then displayed in the browser window.

VERSION 1.0 – HTML File
Download Zipped HTML File
NOTE: This is not an MV plugin!

MV Character Animations

FEATURES
Makes actors use their own charactersheet and changes their graphic to different character animations for when the player is idle, walking, running or jumpin.
You can also set a common event to run after the player is idle for a set amount of time.

VERSION 1.8 – RPG Maker MV
Download Plugin file
Download Demo

MIX DEMO
Additionally a demo containing 3 plugins: ‘Diagonal Movement’, ‘Character Frames’, ‘Character Animations’ all working together can be found here:
Download Mix Demo

MV Message Busts

FEATURES
This plugin can show a bust image instead of the face image that was chosen in a ‘Show Text’ event command. Settings are included to choose where busts will display and plugin commands allow you to move the bust right/left, mirror it or disable it to show face graphics.
Can also change bust mid message and now display face or bust according to party member position or leader face position. This could be useful for displaying emotions for the leader’s face.

VERSION 2.8 – RPG Maker MV
Download Plugin file
Download Demo

MV Layer Graphics

FEATURES
This plugin allows you to use graphics as layers on the map. The layers can appear at different height levels (below the map, below characters, above everything, etc.) and can move in different ways. This was designed to be used for layer mapping (aka parallax mapping) as well as fogs and other effects.

In addition to map layers, layers can also be created in battles, allowing fogs and other effects.

VERSION 2.0 – RPG Maker MV
Download Plugin file
Download Demo

MV Move Route Extras

FEATURES
This plugin adds script commands you can use in ‘Move Routes’ that enable you to do extra things during autonomous and forced movement such as:
– jump forward x spaces
– jump to an event or x,y position
– step toward/away from event or x,y
– turn toward/away from event or x,y
– turn on/off self switches
– fade opacity in/out
– move random only on chosen regions
– wait a random amount of time
– repeat commands a number of times
– play balloons/animations
– set graphic to a particular frame

VERSION 1.1 – RPG Maker MV
Download Plugin file
Download Demo

Actor Duel Mini Game

Actor Duels Mini Game

FEATURES
This script adds a scene where you can face two actors against each other in a mini-game duel that plays similar to a fighting game.
You can do Player1 VS AI or Player1 VS Player2 (on same computer).

The combat itself is fairly basic, you can move, jump, attack and block, using the actors’ stats and hp to determine damage. Each actor also has stamina that can prevent them from attacking when it gets too low.

How to Use
1. Get holder style battlers (http://animatedbattlers.wordpress.com/)
2. Import battlers into /Graphics/Battlers folder
3. Copy kombat_bar.png from /Graphics/System folder to your project
4. Put this script below Materials and above main.
5. Read all instructions and settings
6. Remember to start a NEW GAME instead of loading a save file that was made prior to adding this script

DOWNLOAD:
Get it here >

Battle Pets

Galvs battle pets
Galvs battle pets

FEATURES
This scripts allows you to equip pets to your actors that grant skills and abilities. These pets will appear alongside animated battlers (if you are using a compatible animated battlers script). A menu scene is also available to equip, feed and view your pets. Feeding a pet increases their level and also the bonuses they give to actors.
The script uses Holder’s Mag series of battlers.

Currently tested and working with:
– Galv’s Animated Battlers
– Victor’s Animated Battlers + Actor Battlers (both required)
– Yami’s Battle Symphony

This script is NOT plug and play or friendly for new users. It requires a lot of setup and understanding of rpgmaker database.

How to Use
1. Get holder style battlers + mags (http://animatedbattlers.wordpress.com/)
2. Import battlers into /Graphics/Battlers folder
3. Put this script below Materials and above main. Make sure it is under any battle scripts in the script list also
4. Read all instructions and settings
5. Set up desired pets in the PET SETUP section
6. Set up LEVEL TYPES for those pets
7. Set up the armors assosciated with those pets
8. Remember to start a NEW GAME instead of loading a save file that was made prior to adding this script
9. Keep in mind I spent ages writing detailed info on how to use this. Before you ask how something is done, please read over it!

DOWNLOAD:
Get it here >

Army Manager

Galvs army manager

FEATURES
A menu scene designed for use with tactical battle games to organise an army of actors. It displays your party members in rows of 6 and allows you to:
– Reposition the actor in the party
– Dismiss actors (cannot dismiss your last actor)
– Go direct to any scene using customizable menu commands (including direct to actor specific scenes like equip and status for the selected actor)
– Disable/enable commands for specific actors (for example, order and dismiss if you want that actor to never be able to move or leave the party)
– Display army name and some details about the army.

How to Use
1. Place script under Materials and above Main (And under any battle scripts you are using).
2. Read script instructions and settings to learn how to use.
3. Make sure to start a new game after adding the script.

DOWNLOAD:
Get it here >