MV Timed Message Popups

FEATURES
Display popup messages on the screen or over characters. These messages do not prevent player movement and last for a specified amount of time before closing.

Added: Ability to specify different windowskin for each message popup and ability to target actors that are following in the battle party.

VERSION 1.7 – RPG Maker MV
Download Plugin file
Download Demo

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MV Invader Mini Game

FEATURES
A top-down shooter mini game with complex customization and setup. This plugin is not plug-and-play, it requires a lot of work to set it up and good knowledge of eventing (a basic knowledge of javascript will also help a lot).

Customization includes building your own enemies, objects, weapons, levels, bosses etc. An xls file has been included to assist in creating the script calls required to use in RPG Maker MV for each customization step.
Touch screen capability is active but limited as this is designed for keyboard/gamepad play.

Keyboard controls:
Left/Right/Up/Down keys to move
Space/Enter – fire main weapons
Shift (hold) – charge up charge weapons
Shieft (release) – fire charge weapons

Future updates include:
– A scene where player will be able to equip modules to their ship and play the mini game with their own ship layout.
– Extensive “How-To” tutorial for setting up the mini game (pending patreon support!)
– Much more!


VERSION 1.2 RPG Maker MV
Download Plugin File
Download Demo (29Mb download)

MV Visibility Range

FEATURES
Creates a graphic above the player to be used to hide everything around them except for the transparency in the image. This could be used to create a visibility range around the player while the rest of the screen is hidden.
The overlay can be zoomed in and out to shrink/grow the range and also have varied transparency.
The visibility range image can be changed during game.

VERSION 1.2 – RPG Maker MV
Download Plugin file
Download Demo

MV Character Frames + CF Step SE

FEATURES
Enables charactersets to use more than the standard 3 frames by adding text to the filenames. These frames will show in
1-2-3-4-5-6-1-2-3-4-5-6 order, instead of the standard 1-2-3-2-1 order.

A separate plugin ‘CF Step SE’ enables you to set stepping sound effects that will
play for specified frames on certain terrains. This plugin requires the Character Frames plugin.

RPG Maker MV
Download Character Frames Plugin v.1.3 file
Download CF Step SE Plugin v.1.2 file
Download Demo (Includes both)

MIX DEMO
Additionally a demo containing 4 plugins: ‘Diagonal Movement’, ‘Character Frames’, ‘CF Step SE’, ‘Character Animations’ all working together can be found here:
Download Mix Demo

MV Map Animation Effects

FEATURES
This plugin adds visual effects to maps using animations with the following features:

1. Settings for idividual animations
– Change z value to play under/over map objects and characters
– Play animation at x,y position and not follow target’s movement
These settings are done using a tag in the animation name in the database

2. Region animation effects
– Set “Region Effects” to display when event or the player contact
– Use event note to control what region effects they can activate
– Set global region effects for all maps the in plugin settings
– Set local regions events for each map in the map’s notes
– Choose a common event to run

Combining these things, you can create map effects such as stepping in shallow water, kicking up dust or anything you imagination can create using the MV Animation editor in the database.
The ability to run a common event further adds to the region stepping functionality

This is an intermediate plugin – beginners may find it complicated.

VERSION 1.4 – RPG Maker MV
Download Plugin file
Download Demo

MV Magic Shards

FEATURES
A system for players to customize their actors by equipping “Shards” to them.
These shards can give the same benefits as weapons or armors (bonus features/stats) and in addition you can set up “Shard Links” for the player to gain additional skills depending on if certain shards are equipped next to other certain shards (setup required).

Lots of customization for scene graphics, individual actor slots, gaining slots during game and a lot more settings available.

This is an intermediate plugin – beginners may find it complicated.

VERSION 2.2 – RPG Maker MV
Download Plugin file
Download Demo

HTML Plugin Help Viewer – Not A Plugin

FEATURES
This is not a plugin. This is a HTML file that can be viewed in a web browser. It allows you to click a button and select multiple RPG Maker MV plugin files. It will display the help documentation of all plugin files selected so you can view them in the web browser and not need to keep going back to the plugin manager. This was a concern for a few community members and hence this was written in javascript as a test run.

How To Use
– Download the file and extract to anywhere handy to you.
– Run the file (opens in a browser, browser must be javascript enabled)
– Click the button, select one or more plugin files.
– Help is then displayed in the browser window.

VERSION 1.0 – HTML File
Download Zipped HTML File
NOTE: This is not an MV plugin!

MV Character Animations

FEATURES
Makes actors use their own charactersheet and changes their graphic to different character animations for when the player is idle, walking, running or jumpin.
You can also set a common event to run after the player is idle for a set amount of time.

VERSION 1.7 – RPG Maker MV
Download Plugin file
Download Demo

MIX DEMO
Additionally a demo containing 3 plugins: ‘Diagonal Movement’, ‘Character Frames’, ‘Character Animations’ all working together can be found here:
Download Mix Demo

MV Message Busts

FEATURES
This plugin can show a bust image instead of the face image that was chosen in a ‘Show Text’ event command. Settings are included to choose where busts will display and plugin commands allow you to move the bust right/left, mirror it or disable it to show face graphics.
Can also change bust mid message and now display face or bust according to party member position or leader face position. This could be useful for displaying emotions for the leader’s face.

VERSION 2.8 – RPG Maker MV
Download Plugin file
Download Demo

MV Layer Graphics

FEATURES
This plugin allows you to use graphics as layers on the map. The layers can appear at different height levels (below the map, below characters, above everything, etc.) and can move in different ways. This was designed to be used for layer mapping (aka parallax mapping) as well as fogs and other effects.

In addition to map layers, layers can also be created in battles, allowing fogs and other effects.

VERSION 2.0 – RPG Maker MV
Download Plugin file
Download Demo

MV Move Route Extras

FEATURES
This plugin adds script commands you can use in ‘Move Routes’ that enable you to do extra things during autonomous and forced movement such as:
– jump forward x spaces
– jump to an event or x,y position
– step toward/away from event or x,y
– turn toward/away from event or x,y
– turn on/off self switches
– fade opacity in/out
– move random only on chosen regions
– wait a random amount of time
– repeat commands a number of times
– play ballons/animations
– set graphic to a particular frame

VERSION 1.1 – RPG Maker MV
Download Plugin file
Download Demo

Actor Duel Mini Game

Actor Duels Mini Game

FEATURES
This script adds a scene where you can face two actors against each other in a mini-game duel that plays similar to a fighting game.
You can do Player1 VS AI or Player1 VS Player2 (on same computer).

The combat itself is fairly basic, you can move, jump, attack and block, using the actors’ stats and hp to determine damage. Each actor also has stamina that can prevent them from attacking when it gets too low.

How to Use
1. Get holder style battlers (http://animatedbattlers.wordpress.com/)
2. Import battlers into /Graphics/Battlers folder
3. Copy kombat_bar.png from /Graphics/System folder to your project
4. Put this script below Materials and above main.
5. Read all instructions and settings
6. Remember to start a NEW GAME instead of loading a save file that was made prior to adding this script

DOWNLOAD:
Get it here >

Battle Pets

Galvs battle pets
Galvs battle pets

FEATURES
This scripts allows you to equip pets to your actors that grant skills and abilities. These pets will appear alongside animated battlers (if you are using a compatible animated battlers script). A menu scene is also available to equip, feed and view your pets. Feeding a pet increases their level and also the bonuses they give to actors.
The script uses Holder’s Mag series of battlers.

Currently tested and working with:
– Galv’s Animated Battlers
– Victor’s Animated Battlers + Actor Battlers (both required)
– Yami’s Battle Symphony

This script is NOT plug and play or friendly for new users. It requires a lot of setup and understanding of rpgmaker database.

How to Use
1. Get holder style battlers + mags (http://animatedbattlers.wordpress.com/)
2. Import battlers into /Graphics/Battlers folder
3. Put this script below Materials and above main. Make sure it is under any battle scripts in the script list also
4. Read all instructions and settings
5. Set up desired pets in the PET SETUP section
6. Set up LEVEL TYPES for those pets
7. Set up the armors assosciated with those pets
8. Remember to start a NEW GAME instead of loading a save file that was made prior to adding this script
9. Keep in mind I spent ages writing detailed info on how to use this. Before you ask how something is done, please read over it!

DOWNLOAD:
Get it here >

Army Manager

Galvs army manager

FEATURES
A menu scene designed for use with tactical battle games to organise an army of actors. It displays your party members in rows of 6 and allows you to:
– Reposition the actor in the party
– Dismiss actors (cannot dismiss your last actor)
– Go direct to any scene using customizable menu commands (including direct to actor specific scenes like equip and status for the selected actor)
– Disable/enable commands for specific actors (for example, order and dismiss if you want that actor to never be able to move or leave the party)
– Display army name and some details about the army.

How to Use
1. Place script under Materials and above Main (And under any battle scripts you are using).
2. Read script instructions and settings to learn how to use.
3. Make sure to start a new game after adding the script.

DOWNLOAD:
Get it here >

Visibility Range

Galvs visibility range

FEATURES
This script can make the player only able to see in a certain radius around themself. The rest is darkness. This size and opacity of this darkness is controlled using variables and turned on/off using a switch.

How to Use
1. Place script under Materials and above Main (And under any battle scripts you are using).
2. Copy the image from the demo into your project’s /Graphics/System/ folder.
3. Read script instructions and settings to learn how to use and set variables.
4. Make sure to start a new game after adding the script.

DOWNLOAD:
Get it here >

Animated Battlers

Galvs animated battlers

FEATURES
Allows you to use holder-style animated battlers in your battles. This is a simple implementation with not as many options as other popular animated battler scripts.
Note tag actors and enemies to specify which battler spritesheets they use.
Note tag your state, skills and items to specify which pose in the spritesheet they use.

How to Use
1. Place script under Materials and above Main (And under any battle scripts you are using).
2. Read script instructions and settings to learn how to use.
3. Visit holder’s animated battlers website to get some battler spritesheets to use. (Or make your own!)
3. Make sure to start a new game after adding the script.

DOWNLOAD:
Get it here >

Fishing Mini Game

Fishing Mini Game

FEATURES
This script adds a fishing mini game with many options to customize each fishing experience.
– Customise a range of fish attributes to change how they behave such as bait they eat, speed, difficulty to reel in (and more)
– Customise each fishing spot’s backgrounds and music
– Add specific fish or objects or randomize them for each fishing spot. Use eventing to add quest items.

How to Use
1. Place script under Materials and above Main.
2. Copy the /Graphics/GFish/ folder from the demo into your project
3. Read script instructions and settings to learn how to use.

You’ll notice that the RTP doesn’t come with many useful fishing icons (to use for rods and baits), and there’s not a whole lot of fish for you to use included in the demo – you’ll need to source or make your own resources to use.

DOWNLOAD:
Get it here >


Menu Themes Engine

Menu Themes Engine
Menu Themes Engine

FEATURES
This script replaces the default menu and thus will likely not be compatible with other scripts that do the same.

What this script offers:

  • Image controlled menu scenes (including moving backgrounds)
  • ‘Themes’ allow you to customize the look of the menu and change it during game
  • Other scenes can change with the theme (eg. item, equip, custom scenes, etc.)
  • Customisable menu commands (icons, visibility switches, order, vocab and methods for scripters)
  • Animated (sliding) commands
  • Help window for selected command
  • Information bar with gold, current location and play time
  • Modified actor status to include exp and tp (for actors with preserve tp feature)

How to Use
1. Place script under Materials and above Main.
2. Copy the /Graphics/GMenu/ folder from the demo into your project (Feel free to remove Theme_Fire as this is only an example)
3. Read script instructions and settings to learn how to customize the menu to your liking (There’s a lot!).

DOWNLOAD:
Get it here >


Past Encounters

FEATURES
Just a simple script that allows you to specify regions with random encounters that are chosen from any previously defeated troop. A comment can be added to troops that you do not wish to appear in these past encounters (such as bosses perhaps). You can also call a random past encounter with a script call.

DOWNLOAD:
Get it here >

Magic Shards

Magic Shards

FEATURES
This script adds a system of equipping shards to actors via a new scene.
Each shard can give feature bonuses (just like equipping normal equips) and can also allow actors to use different skills depending on which shards are placed touching each other.
It is NOT a plug and play script and requires a lot of setting up by you. Please read ALL the instrucitons and settings carefully if you want to try to use it.

DOWNLOAD:
Get it here >

Invader Mini Game

Invaders
Invaders
Invaders

FEATURES
A simple shooter mini game that can be played within Ace with a script call.

The game is designed to be simple. Enemies are random, they shoot random lazors at you. Powerups are random. Slowly during the course of the game the enemies spawn faster and faster until eventually the player will be overrun completely and die. A set time through the game, a reset powerup will spawn. If the player manages to get it, they get another chance at more points as it sets the spawn speed back to the start.

Variables are used for current score and high score which you can use in your game to give your player bonuses for doing well or not.
You’ll need the demo for all the graphics (but feel free to create your own)

NOTE: This is intended to be simple for now. Please don’t ask for add-ons or improvements. I might improve it later but for now, it is what it is.

DOWNLOAD:
Get it here >

Layer Graphics

Layer Graphics

FEATURES
Create image layers for maps that can scroll, move like the parallax or be stuck to the map. Created to be used for overlay mapping, fog or other image effects.

There are other scripts available that do a similar thing, this is just my implementation of it. I recommend trying the others out (as they are possibly better!). I created this for myself but thought I’d add it to my archive for anyone to use if so desired.

DOWNLOAD:
Get it here >

Move Route Extras

Move Route Extras

FEATURES
This script was written to fill some gaps in the move route commands.
Script commands used in move routes (for events and player) to:
– Jump to x,y coordinates on the map
– Jump to an event’s or player’s current location
– Jump forward x number of tiles
– Move toward an event
– Move away from an event
– Turn toward an event
– Turn self switches on and off
– Change charset to any pose without that ‘visible turning frame’
– Fade in or out with one command
– Repeat commands x number of times
– Change priority level (above, same, below player)
– Wait a random amount of frames
– Play animation/balloon
– Activate another event (as if player pressed action button)
– Move randomly only on specified regions

DOWNLOAD:
Get it here >

Timed Button Attacks

Timed Button Attacks

FEATURES
Chosen skills/items can display an indicator above the target during their animations. The outer part of the indicator shrinks down and if the player presses the designated button when it meets the inner part of the indicator – the skill can do enhanced damage/healing or apply/remove a state.
This indicator can also be applied to actors and equipment to allow the player to defend against enemy attacks by applying/removing a state or decreasing the damage of the incoming attack.

Each skill/item/equip/actor can use a different indicator graphic, be different speeds and have different difficulty of their timed presses. They can also do different state and damage modification.
Vocab can also be set up to display different text in battle log when a timed hit is successful.

DOWNLOAD:
Get it here >

Simple Debug

FEATURES
A simple debugging script that displays information to the console (or a window popup for options you desire) such as what BGM/BGS/SE/ME just started playing, when a switch or self switch is turned on/off or what a variable was changed to.
These notifications will only display during test play. Might be useful for trying to figure out why an event isn’t activating by viewing the console log of switches activated for example.

DOWNLOAD:
Get it here >

Character Effects

Character Effects

FEATURES
This script was made to provide some additional effects for events, followers and the player on the map. Currently it has 4 effects:
Lower reflections (for uses like glass floor or water), shadows that are drawn from a light source location, mirror reflections (mirrors on walls) and displaying icons over characters.

The reflections can use custom charset and be disabled for actors and events (vampires don’t have reflections and perhaps you can see if someone is good or evil in their reflections). These reflections are drawn on the parallax – meaning it is not noob friendly, you will need some basic skills such as using a graphics program to make water tiles partially transparent or using parallax mapping.

DOWNLOAD:
Get it here >

Party Select

Party Select

FEATURES
Works like the “Select Key Item” event command, except instead of key items it displays actor faces.
Choose to either display only members in your party or to display a list of actors you specify in the script call.
It outputs the actor ID to a variable for you to use eventing to determine what to do with it.

DOWNLOAD:
Get it here >

Shop Upgrade

Shop Upgrade

(Name changed from Shopkeeper Graphics to Shop Upgrade)
FEATURES
This script is another aesthetic one. It modifies the default shop to include:
– A background graphic
– An image that can be used as a shopkeeper that can change throughout the shopping process (examples of using this is for smiling when you buy/sell item. Frowning when you don’t buy something, etc).
– Text that shows throughout the shop process for the shopkeeper talking. (Thanking you for buying something, asking if you need anything else, etc.)
– All the above can be changed with script calls to be different at each shop.
– Use a variable to determine selling cost rate.
– Rearranged shop windows and modified equip status window.
– Added a ‘show details’ screen to see weapon stats and item effects
– Added ability for each shop to keep it’s own stock. Selling items to shops will add those items to the buy list.

DOWNLOAD:
Get it here >