Ace Save Engine – Confirmation Add-on

Add on for Yanfly's Save Engine

FEATURES:
This script is an add-on for Yanfly’s Ace Save Engine. It adds a confirmation step when saving, loading or deleting (and new game plus if you have that yanfly script also). This confirmation will only occur when necessary (if overwriting a save file, loading a game while playing, etc.)
Paste this script below Yanfly’s scripts.

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Simple Debug

FEATURES
A simple debugging script that displays information to the console (or a window popup for options you desire) such as what BGM/BGS/SE/ME just started playing, when a switch or self switch is turned on/off or what a variable was changed to.
These notifications will only display during test play. Might be useful for trying to figure out why an event isn’t activating by viewing the console log of switches activated for example.

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Nickname Functionality

Nickname Functionality
FEATURES
This script was made to give more usability/functionality to nicknames.
– Allows you to set bonus stats depending on the actor’s nickname. This could be used for a simple job, perk or race system.
– Includes escape codes to use actor nicknames in message boxes
– Also has script calls to more easily use nicknames within your eventing.

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Parameter Names


FEATURES
Allows you to change the parameter names for certain classes (eg. hp, mp, tp, atk, def, agi, etc.)
Leave blank to use the default vocab names (specified in the rpgmaker database).

NOTES / ISSUES
Any script that uses the vocab will likely not recognise the class param names (and therefore use the default instead).
Combat messages and popups won’t use the class param names for buff/debuffs etc.

DOWNLOAD:
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