Add sound effects for when each character appears during ‘Show Text’ messages. This can be changed during game.
Add sound effect to when ‘Show Text’ message is closed. This can also be changed.
VERSION 1.4 – RPG Maker MV
Download Plugin file
Wow, you’re so fast! Love your scripts. Maybe you can make “storage containers” for MV, too? :)
That’s on the to-do list :)
Cool! Thank you.
Although for now you can also use http://forums.rpgmakerweb.com/index.php?/topic/50503-ph-warehousestorage/
Updated to add a delay between each sound effect. V1.3
first of all super cool plugin u got here!
just wanted to mention that when I use message sounds it seems to disable yanflys wordwrapping is there any chance you could check on this?
anyway keep up the good work!
You need to place this plugin underneath Yanfly’s plugin in the plugin manager list.
Wonderful plugin, dude.
I need to know how to change delay time.
It’s an option in the plugin’s settings
another plugin was causing the incompatibility.
thanks for this great plugin! :D
This is so neat! Been looking for something like this for a while. One question though, would it be possible to add a range to the pitch so that each letter has a random pitch? Or possibly add a different pitch to different letters? If you have played the Golden Sun games, that’s what I’m thinking.
Thanks for all your work!
Not in the current plugin but I will add it one day when I get time :)
That is so great! If I ever release one of my games to the public, I might as well call it “Galv’s plugins, a complete demo”… Thanks again!
Sorry to bother you, but the demo doesn’t work, when I open the project, it says: Cannot read file Actors.json. Could you maybe fix that? Or is it supposed to be that way and I’m just an idiot?
It sounds like you are opening the index.html file in a web browser that doesn’t support local files (such as Chrome).
To open it in RPG Maker MV, you need to open “Game.rpgproject”
I opened the project file, this isn’t really a problem to me now, I figured out the plugin, but for anyone in the future that is having this problem, I would like to try to find a way to solve it. You don’t have to figure it out though if you don’t want to. ;)
Make sure you aren’t opening the game file directly from the .ZIP, which is easy to do if your file explorer lets you look through it like a normal folder. You’ll need to unzip it first! That was what solved this issue for me.
Is it possible to have characters sound different from another or use a different sound effect for one character?
You can change the sound during the game. You’ll need to change it before the character talks then change back again for others.
How exactly do you do this? I’m not sure what steps to take to change the sound mid-game.
There is a demo to download with examples.
Thank you so much! You are awesome!!!
first of all: excellent plugin! but would it be possible to disable it during battle aftermaths? the text comes so fast, and when the script tries to play the sound over and over again in such a short span of time it just comes out as a single obnoxiously loud tone.
I’ll add this to my to-do list. Not sure when I will get to it.
Hey, this is an awesome plugin! I am having an issue, however, with adding more quick SE slots. I have them show up without causing an error, but they don’t play the sound effect. I just get quiet text! (^_^”) i went into the actual script to edit this, adding a fifth “case” line as well as going so far as to change the instructions to stay 1-5 instead of 1-4, but no luck yet. In fact, it seems that none of the text sounds are working anymore! (oh dear!)
What are your thoughts on this issue? Did I screw up immensely, or is it a simple fix? (vote on your phones now)
I cannot see what you did but it definitely sounds like you put something wrong in the code. When I have time I will update this to add more quick sound effects.
Is it possible to disable SFX on certain character and/or lines of text?
Similar to the play msg script that comes with RPG Maker MV.
I include character names on my message boxes and it doesn’t make sense for the character names to have SFX when being displayed.
Not in this plugin, sorry. But you could use \> before your names so they don’t type out letter by letter
I just downloaded this and when building to HTML5 (and testing it in Chrome) the sound effect is really slow. It sounds like each message effect is queued, and they keep playing long after the message box is closed.
Make sure your project has the latest MV files. This is an MV or local browser issue.
Has the latest MV update broken this? The sound plays choppily for me when playtesting, and sometimes doesn’t play at all. I tried in a blank project too, so it doesn’t look like a compatibility issue.
Unfortunately somewhere along the line it does that and only in some players. Very frustrating. It does it for me in MV test, but not when I play in firefox or deploy it.
It’s how the player does audio and unless there’s an MV update that can fix this unfortunately I don’t know how to :(
No problem, thanks!
I’d just like to ask: Is there a way to set more “Quick SE” functions?
I’d like to give all of my characters unique sound effects for their voices, but I’m a bit limited with just the four, and I can’t figure out if there’s another way to do it.
You’ll have to modify the plugin to do that. Unfortunately I don’t have time to do mods for people these days, I recommend asking in a forum
Loving this plugin. One question I have: is it possible to turn it off completely? I know there’s a command to turn it off, but the thing is I’m thinking of having the SE change for every character, so even if I were to use the command to turn it off, it’d just play again the next time it gets activated before a dialogue.
I’m looking for a way to add it to the options menu so players can choose to turn it on or off permanently.
If it’s not in the settings, then sorry – I didn’t think of that
When I use this with an exported web version, the sound doesn’t play. Why is that?
Don’t know. Make sure the filename references are the same (capitalization and everything)
Thanks so much for this plugin Galv! Is there a command I could use that would disable the plugin for the (remainder of the) game? I was thinking of either adding an option in the menu to turn it off or on at the players will or to just have a choice for the player to select at the start of the game that would disable it permanently.
Thank you for your time!
I had found a solution in case anyone wanted to use it themselves. So what I did was I had downloaded the DreamX_Options Plugin where you can customize the option’s menu with events and variables. Right before the game started I asked the player if they would like to turn on Sound-Blips, if they select yes then nothing happens since its automatically on by default because of Galv’s plugin. If they select no then the Sound-Blips switch turns on and then at the beginning of every event that uses a text box I set up a conditional branch with an else branch. If the switch was on at the time of the event starting then I had input a plugin command of a Quick SE That I wasn’t using/ wasn’t set to anything. Remember that you have to set this up at the beginning of every event that uses a text box, otherwise you will just hear the message blips again. Now let’s say the player decided they wanted to turn it on/ off again, this is where DreamX_Options Plugin comes in. Under the switch’s parameter you put in the number that the Sound-Blip switch is under so that it becomes an event you can turn on/ off in the option’s menu. It’s possible for the game to crash if you’re using a different plugin that’s not compatible with DreamX or Galv’s such as SRD’s Fullscreen Toggle Plugin which will show a “Maximum stack size exceeded” error which I don’t know how to fix unfortunately. Sorry if this got a little long, here’s a picture example of my own project for reference;https://ibb.co/6ZBNVRz
Thanks so much Galv! I have been looking for something like this for a really long time now! I was just curious how I can make it so that way the clicks happen more often during a text box. I know that this is a very long time after this was actually posted so I would be so so so so happy if you got back to me! Thanks again!
Can you update this for MZ please? <3
Hey, this plugin is really cool! I tested it on MV and it works well. But, if you haven’t done so yet, would it be possible to create an MZ-compatible version?
It’s on my wish list of porting to MZ
Thank you!!! Thank you!!! Thank you!!!!!!!!!!!!!
This plugin is absolutely fantastic, I’ve been using it for my project and it’s working like a charm.
One thing i would love to have is an easier way to turn it off. (Could be a switch, variable or common event)
I’ve tried the method Ana posted a few comments above, but my game has way too much dialogue to make this doable. ;-;
It becomes a chore to devide every dialogue box into a conditional branch, just to add a plugin command.
I hope you’ll consider adding a ON/OFF function to the options menu ^-^ you’d help me out a ton!
Hi Terry – Unfortunately, I don’t plan on updating any of the MV plugins. It is a great suggestion, though!