Cam Slide Control

FEATURES
This script is an improved version of Cam Control that also incorporates a sliding camera effect to normal player movement.
– Pan the camera to x, y coordinates.
– Pan the camera and follow an event
– Pan the camera back to player
– All with the added camera slide effect

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Move Route Extras

Move Route Extras

FEATURES
This script was written to fill some gaps in the move route commands.
Script commands used in move routes (for events and player) to:
– Jump to x,y coordinates on the map
– Jump to an event’s or player’s current location
– Jump forward x number of tiles
– Move toward an event
– Move away from an event
– Turn toward an event
– Turn self switches on and off
– Change charset to any pose without that ‘visible turning frame’
– Fade in or out with one command
– Repeat commands x number of times
– Change priority level (above, same, below player)
– Wait a random amount of frames
– Play animation/balloon
– Activate another event (as if player pressed action button)
– Move randomly only on specified regions

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Party Select

Party Select

FEATURES
Works like the “Select Key Item” event command, except instead of key items it displays actor faces.
Choose to either display only members in your party or to display a list of actors you specify in the script call.
It outputs the actor ID to a variable for you to use eventing to determine what to do with it.

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Use Item on Event

Use Item on Event

FEATURES
This script allows you to bring up the “Use Key Item” box on the press of a button. When you select an item, it then activates the event directly in front of the player.
Using EVENTING knowledge, you can set up conditional branches that contain ‘script’ condition to tell the event what to do when the item the player selected is used on that event.

You can use the other categories (items, weapons, armors) by scrolling between them in the item window. ALL items are capable of being used unlike the regular use key item event command.
This was designed for a more “adventure” style game.

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Double Message *

* usable but not fully-featured or customisable.
Double Message

FEATURES
This was an attempt at being able to show two messages at once. I couldn’t work out how to do it how I wanted and decided to give up.
It is usable in it’s current state, though. The current problems are:
– you cannot skip through the text while displaying the double message (You have to wait for it to type out).
– you have to add double message text with script calls which is painful and could be hard for beginners.

Still, it works and may actually be useful, so I thought I’d upload what I’ve got here.

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Multiple Storage Containers

Multiple Storage Containers
FEATURES
Allows you to make any event a storage container and able to add or remove items from it with a script call. By default the containers are empty, but you can populate a container any time you choose with script calls.
A bit of a warning, I have no idea the limitations of storing data and would be interested to know if any issues arose from storing hundreds of items across hundreds of event containers.

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Messages Without Wait

Don't wait for messages
FEATURES
Messages do not stop the player from moving and will disappear if the player walks a certain distance away from where the message was activated (much like Chrono Trigger).
– During the game, you can change the message-close distance by using a variable.
– Can turn the no-wait feature on and off with a switch.

I kind of gave up on this script as I failed at working out how to do things I wanted to.
– While event commands after the message don’t wait for the message to finish, the demo includes evented ways around it.

It may come in handy, so I thought I would post it anyway, but use at your own risk.

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Cam Control

Camera Control
FEATURES
A simple script that allows some controls over the screen position/camera. It allows you to:
– Pan the camera and then lock to x, y coordinates.
– Pan the camera to an event and then follow that event
– Pan the camera back to player
– Can also snap the camera instantly to event, player or x,y location

NOTE: This script only works correctly with default screen size. An improved version has been written here.

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Keypad Input


FEATURES
The keypad is just a fancy version of the ‘Number Input’ event command.
It outputs a number to a variable based on what was input.
From then on, it’s up to your eventing skills what to do with the number.

Set a variable for it to use and maximum numbers allowed to be input.

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Random Loot


FEATURES
1. Set chests to give random loot through a customizable script. These random items are based on item rarity value with min and max level restrictions.
2. Tag items as “lucky” that will increase the chance of getting rarer loot from chests when equipped.
3. Set a troop ID and Monster-in-a-box chance. Set if it’s possible to escape monsters or not.

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Variable Timer Functions


FEATURES
1. Use a variable to control timer speed and if the timer is counting up or counting down.
2. Choice to disable ‘battle abort’ when timer reaches 0 in battle.
3. Ability to hide timer while it’s still running with a switch.
4. Ability to add a graphic that appears behind the timer.
5. Ability to change font, font size and font colour of timer numbers.
6. Script calls that allow you to:
– increase/decrease timer by seconds or by a variable.
– set the timer to a variable.
– freeze/unfreeze timer

All the normal event actions work (start, stop, conditional branch, make a variable equal to timer, etc.)

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