FEATURES
A basic plugin that allows you to specify regions that will be in shadow. These regions will make the player and events fade darker and lighter as they move from shadow to light (similar to Suikoden 2 for those who have played that). This plugin may not be compatible with other plugins that also change the blend color of map events. This plugin does not automatically place the shadows.
FEATURES
Enables you to display an icon above the event the player is facing. This icon has a floating up and down movement and is determined using a tag inside a comment anywhere on an event’s active page. The idea for this is to be used to indicate to the player what the action key will do before they press it.
FEATURES
This plugin can restrict the player to specific locations (using Region ID’s or Terrain Tags) that the default boat, ship and airship vehicles can be boarded or disembarked at. An example of use for this is to restrict ships to only piers or airships to certain airports/terrain.
FEATURES
This plugin allows you to display the ‘Show Choices’ selection in a more visual novel style layout and using a graphic for the background and hover state.
A tag can be included in each choice text to display a different graphic from the VNButtons.png graphic in /img/system/ folder (Make sure to get this graphic from the demo).
FEATURES
This plugin allows you to setup step effects for the player and step effects for events.
‘Step effects’ are settings that are assigned to a terrain tag or to a region id. These settings are run each time a character steps on a tile with terrain tag or region id that has a step effect assigned for it. Each step effect can do one or more of the following:
– Spawn an event at the character’s location (Galv’s Event Spawner plugin required)
– Run a specified common event
– Play a sound effect
– Run script code
This could be used on maps that might require widespread functionality that would normally require lots of events or parallel process (such as large maps that you would like player transfers on all edges). I’m sure there are other creative uses you will find for this functionality.
FEATURES
This plugin injects common event calls at certain parts of the game process such as:
– after player loads a saved file
– after player saves their file
– when the player transfers to a map
– every time the map scene opens (eg. after returning from the menu to the map)
– every time the battle scene starts
– boarding a vehicle
– disembarking a vehicle
– when a Game Over occurs
– when timer ends
FEATURES
Display an image behind the message box instead of using the default window. You can change the image used during the game or disable it to return to using the default window.
FEATURES
Using script in conditional branches, you can event different commands if:
– The player runs into an event
– The event runs into the player
– The player presses the interact button on the event
FEATURES
A simple plugin that adds a slight pause to the user’s input when a choice window opens. This is so if the player is pressing the button to continue messages too quickly, they won’t select the first choice by accident.
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Create projectiles that can interact with player and events using script calls.
These projectiles can be fired from the player or an event and set to shoot in a direction, at a target or toward the mouse position. Settings can be used to control which projectiles will hit or run an action on other events, which terrain tag or region id tiles block them, different actions they will do when then hit the player or an event and more.
FEATURES
This plugin allows you to start a message timer that will automatically close the message or cancel the choices window when it expires. This was designed for when you want the user to only have limited time to make a choice selection.
FEATURES
Spawn events from a specified map onto other maps at the location you choose or to a random region tile on the map.
Specify if you need the spawned events to be temporary (disappear when the player leaves the map) or saved (stay on the map forever like a normal event).
FEATURES
This plugin can show a bust image based on the face image that was chosen in a ‘Show Text’ event command. Settings are included to choose where busts will display and plugin commands allow you to move the bust right/left, mirror it or disable it to show face graphics. The busts can be set to show over, under or above the text box.
The bust image displayed can also be changed during a message using a text command.
FEATURES
This plugin allows you to display messages above characters on the map like ‘speech bubbles’ to show which character is talking. Plugin commands allow changing the windowskin and arrow graphic of the message windows.
These message pop-ups will shift around to try and stay on the screen no matter where the character they are targeted on is standing.
Additionally, you can change the windowskin of the pop or default messages during game, or just temporarily change them for individual messages.
FEATURES
This plugin allows you to add a simple shadow to events and player/follower characters on the map.
Shadows can be specified via notetag in an event, or a comment on an event page if you need only certain pages to have shadows.
You can disable all player or event shadows with plugin or script commands.
FEATURES
A new scene that shows a custom map graphic (that you will need to create) and a list of locations that can be added/removed/changed from the map during gameplay.
The map can be moved around using mouse or keyboard controls and each location can change 3 variables to allow you to use the “Transfer” event command to transfer to a designated mapid and x,y position on that map.
This is NOT a plug-and-play plugin, you will need basic javascript knowledge (such as arrays and strings), be able to create your own location and map graphics and be able to spend time reading the documentation and studying the demo to learn how this plugin works.
FEATURES
Makes actors use their own charactersheet and changes their graphic to different characters for when they are idle, walking, running or jumping.
You can also set a common event to run after the player is idle for a set amount of time.
Events can also use this system if desired.
FEATURES
Enables charactersets to use more than the standard 3 frames by adding text to the filenames. These frames will show in
1-2-3-4-5-6-1-2-3-4-5-6 order, instead of the standard 1-2-3-2-1 order.
FEATURES
Adds diagonal movement for the player using the keyboard and also optionally using the mouse.
Includes an option to use diagonal charactersets to show diagonal sprites (for those who wish to use them).
FEATURES
This plugin adds some functions to use that may help with eventing puzzles and/or quests.
1. Self-switch flipping
Change self switches for any event from any event
Change self switches for events adjacent to other events
Specify turning these self switches off, on or flip them
2. Determine location without having to use Control Variables beforehand.
Test to see if an event or player is at an x,y location
Test to see if an event or player is at another event’s location
3. Group switch/self-switch checking
Test to see if a group of specified switches are on or off
Test to see if a group of events have a certain self switch on or off
4. Checking event activation order
Set a combination
Make events add combination values
Check if the player has activated the events in the right order set in the combination specified.
5. Multiple Item Checking
Check if there are multiple items, armors, weapons in inventory using code with only one conditional branch.
Simple examples of all of the above can be seen in the demo.
FEATURES
This plugin adds script commands you can use in ‘Move Routes’ that enable you to do extra things during autonomous and forced movement such as:
– jump forward x spaces
– jump to an event or x,y position
– step toward/away from event or x,y
– turn toward/away from event or x,y
– turn on/off self switches
– fade opacity in/out
– move random only on chosen regions
– wait a random amount of time
– repeat commands a number of times
– play balloons/animations
– set graphic to a particular frame
– play all steps of animation in for a characters direction
FEATURES
This plugin adds a sliding motion to the normal camera motion when the player moves and also allows you to change the camera focus to:
– Player
– Event
– X,Y coordinates
Camera will slide to each target it changes to at speed specified in plugin call.
This plugin also enables Zooming in and out to center of the screen and a ‘wait for camera’ command.
FEATURES
This plugin allows you to use graphics as layers on the map. The layers can appear at different height levels (below the map, below characters, above everything, etc.) and can move in different ways. This was designed to be used for layer mapping (aka parallax mapping) as well as fogs and other effects.
In addition to map layers, layers can also be created in battles, allowing fogs and other effects.
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Adds the ability to display windows on the map scene with some very basic details about armor or weapons from the database.
There can be multiple windows open at one time and you can set show choices box to change a single window depending on which choice selection the cursor is over.
FEATURES
A graphical bar that displays in the map scene to show the current value of a max value visually using graphics based on 2 separate variables (for current and max values).
FEATURES
A new scene that shows a custom map graphic (that you will need to create) and a list of locations that can be added/removed/changed from the map during gameplay.
The map can be moved around using mouse or keyboard controls and each location can change 3 variables to allow you to use the “Transfer” event command to transfer to a designated mapid and x,y position on that map.
This is NOT a plug-and-play plugin, you will need basic javascript knowledge (such as arrays and strings), be able to create your own location and map graphics and be able to spend time reading the documentation and studying the demo to learn how this plugin works.
FEATURES
This plugin gives the illusion of pixel movement for the player but tries to retain all normal tile-based functionality of the game otherwise.
Instead of moving from tile to tile, the player moves on 9 segments within each tile. Events still retain their normal tile-based movement and functionality.
FEATURES
A simple image pre-loading plugin that enables to to specify images from folders within /img/ folder to pre-load (pre-cache) when the game is loading or to use a script call to cache images during game before they are needed.
This can be useful as RPG Maker MV loads images into memory as soon as they are needed during gameplay but sometimes this can cause issues such as images flashing blank for a moment, lag, or sometimes not loading at all.
FEATURES
A basic plugin that allows you to specify regions that will be in shadow. These regions will make the player and events fade darker and lighter as they move from shadow to light (similar to Suikoden 2 for those who have played that).
This plugin may not be compatible with other plugins that also change the blend color of map events. Shadows will have to be placed manually, it does not automatically place shadows either.
FEATURES
This plugin enables you to call a set common event automatically when the timer ends which you can change during the game.
This can also disable the default ‘abort battle’ functionality when the timer ends so the player doesn’t have to be forced out of a battle they are in the middle of.
FEATURES
This plugin allows you to specify regions with random encounters that are chosen from any previously defeated troop. A comment can be added to troops that you do not wish to appear in this list (such as bosses perhaps).
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A simple plugin that opens a new scene where the player spins a wheel and presses a button to stop it from spinning. Whatever the wheel lands on they can receive a prize!
Build lists of potential prizes that the player can spin to win.
FEATURES
This plugin allows you to zoom the screen to a certain x,y pixel location, scale and taking a certain duration to do it. Only map and map sprites will be affected by the zoom – window message and other scenes will not. The zoomed screen can be moved around by calling the script again with different x,y position or scale.
NOTE: This is a SCREEN zoom plugin, it only changes the camera zoom of the screen. It doesn’t scroll the map or allow you to see more of the map than the screen size permits normally. So for example, if you zoom out smaller than default 100% scale there will be black around the map.
FEATURES
Just a tiny plugin that adds a pause after a ‘show choice’ list is displayed where the player cannot select a choice. The idea for this is to prevent players from accidentally selecting the first choice if they are pressing the action button too quickly through messages.
FEATURES
This plugin adds an image over weapon/item/armor icons that have been obtained for the first time in the game to indicate that it’s a new item.
This ‘new’ image disappears once the player examines it (moves the cursor over it to see the help text) in the menu.
FEATURES
Just a simple plugin that runs a common event every time the player loads their save file.
An example of use might be to display a message based on variable to remind the player of their current quest.
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Enables the player to takeoff and land like superman with the press of a button.
Uses a different characterset for flying and the flight button can be enabled/disabled during game.
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Add traits to actors during the game via script call or use note tags on actors or classes to specify traits that can be gained when reaching certain levels.
FEATURES
This plugin changes menus (skill, item, main menu) to skip the actor select step when there is only one actor in the party.
This was a quick one designed for the default menus. Any custom menu plugins you have may not be compatible with this.
FEATURES
Actors have a weapon proficiency for each weapon type. This weapon proficiency can raise the hit chance, crit chance or have an effect on damage with a change to the damage formula for physical attack skills while they are wielding a weapon of that weapon type.
Weapon proficiency for the currently wielded weapon can be increased by attacking in combat or manually via script command. Each class can have different maximum proficiency for each weapon type. An animation can play during battle when an actor’s weapon proficiency skill increases.
Players can see their weapon proficiency in the default status menu or in Yanfly’s status menu if either of these are set in the plugin settings.
FEATURES
Add buttons to the screen on specified or all maps that can be set to emulate button presses, run script code or run a common event (press and hold or triggered). Create or remove any number of buttons during the game.
Includes a setting to disable map mouse-click movement if you wish to use buttons for arrow keys (example in demo).
Can enable/disable buttons during game or have buttons disappear or stay during events such as ‘Show Text’ dialogue.
Keyboard can not control these buttons, they are for mouse or touch activation only.
FEATURES
This plugin creates a tool system, where the player can cycle between items that are designated as tools and press a button to use the tool that is selected on the screen.
The basis behind this plugin is to allow players to event what happens when a tool is used, giving the player script calls to use to assist them with tool functionality. Each tool activates a common event to control this.
This plugin requires database and eventing knowledge.
FEATURES
This plugin allows the player to plant and grow crops in designated plots by selecting seeds from their inventory. It’s labelled as simple crops because the gameplay is simple, not because it’s simple to set up. You’ll need to use eventing and database item knowledge to control how it works.
When paired with my MV Tools plugin, you can set up tools to control planting/watering and other manipulation of the crops (also with eventing).
FEATURES
Another quest log plugin! Just to give you guys more options.
Create quests with objectives and display each as complete or failed as the quest goes on. Quest details are stored in a .txt file within your project.
Sort quests into categories that can be expanded/hidden by the player as desired.
Use script calls to check results of quests and objectives to potentially save on switches/variables.
Player can track a quest, making it appear in the quest log when no other quest is selected to quickly reference it during game.
Quest update notification can be done manually or automatically if using Galv’s Timed Message Popups (included in demo as example).
FEATURES
This plugin adds a new fishing mini game to your project similar to that of Breath of Fire 2’s. This plugin is not plug-and-play and requires setting up. It may be difficult for new users.
– Customise a range of fish attributes to change how they behave such as bait they eat, speed, difficulty to reel in (and more)
– Customise each fishing spot’s backgrounds and music
– Add specific fish or objects or randomize them for each fishing spot. Use eventing to add quest items to catch from the water.
The demo contains examples of some things you can do.
How to Use
– Copy the “GALV_Fishing.js” file into your project’s /js/plugins/ folder.
– Activate plugin using the ‘Plugin Manager’
– Create a new folder: /img/fishing/
– Read the help file and examine the demo to learn how it works
You’ll notice that the RTP doesn’t come with many useful fishing icons (to use for rods and baits), and there’s not a whole lot of fish for you to use included in the demo – you’ll need to source or make your own resources to use.
The demo fish were created by Matt Beer.
FEATURES
Use comments in a troop page to assign that troop a condition for it to appear in random encounters. This condition can be a switch on/off, a variable above a certain number or if there are a certain number of items in the inventory.
For advanced users, they can use javascript to determine the condition also.