A basic plugin that allows you to specify regions that will be in shadow. These regions will make the player and events fade darker and lighter as they move from shadow to light (similar to Suikoden 2 for those who have played that). This plugin may not be compatible with other plugins that also change the blend color of map events. This plugin does not automatically place the shadows.
Enables you to display an icon above the event the player is facing. This icon has a floating up and down movement and is determined using a tag inside a comment anywhere on an event’s active page. The idea for this is to be used to indicate to the player what the action key will do before they press it.
This plugin allows you to display the ‘Show Choices’ selection in a more visual novel style layout and using a graphic for the background and hover state.
A tag can be included in each choice text to display a different graphic from the VNButtons.png graphic in /img/system/ folder (Make sure to get this graphic from the demo).
This plugin can show a bust image based on the face image that was chosen in a ‘Show Text’ event command. Settings are included to choose where busts will display and plugin commands allow you to move the bust right/left, mirror it or disable it to show face graphics. The busts can be set to show over, under or above the text box.
The bust image displayed can also be changed during a message using a text command.
This plugin allows you to display messages above characters on the map like ‘speech bubbles’ to show which character is talking. Plugin commands allow changing the windowskin and arrow graphic of the message windows.
These message pop-ups will shift around to try and stay on the screen no matter where the character they are targeted on is standing.
Additionally, you can change the windowskin of the pop or default messages during game, or just temporarily change them for individual messages.
This plugin allows you to add a simple shadow to events and player/follower characters on the map.
Shadows can be specified via notetag in an event, or a comment on an event page if you need only certain pages to have shadows.
You can disable all player or event shadows with plugin or script commands.
Makes actors use their own charactersheet and changes their graphic to different characters for when they are idle, walking, running or jumping.
You can also set a common event to run after the player is idle for a set amount of time.
Events can also use this system if desired.
This plugin allows you to use graphics as layers on the map. The layers can appear at different height levels (below the map, below characters, above everything, etc.) and can move in different ways. This was designed to be used for layer mapping (aka parallax mapping) as well as fogs and other effects.
In addition to map layers, layers can also be created in battles, allowing fogs and other effects.