FEATURES
Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.
For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player presses the action button. A different outcome can happen for each trigger method.
VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo
I think this thing just saved my project. Freakin AWESOME!
Hi Galv!
This plugin doesn’t work with SAN Analog Move.
Do you think there is a way to make it compatible?
This plugin will save me…
Unfortunately I don’t have time to make compatible with all the movement changing plugins, sorry. Have you tried asking the author of that SAN plugin?