MV New Game Plus

FEATURES
Adds a New Game+ feature to allow the player to start a new game that uses specified data (such as gold, items, variables, switches, actors, etc.) from a save file.
After the player encounters where you placed the activate code and then saves the game, the New Game+ option will be added to the title menu.
– The player can only start a new game using a save file that has had it activated during the game.
– Settings include lists of items, switches, variables, actors, etc. that allow you to control what data is and is not transferred over when starting a new game plus.
– The number of playthroughs is recorded to use if required during game.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo

9 thoughts on “MV New Game Plus

  1. Ryan Ye says:

    so let’s say this is a prototype of Prestige features!!!

  2. Lun says:

    I really hope it can be used on MZ

  3. lam says:

    it can’t work,it always show TypeError Galv.NEWGP.activate is not a function in my Project

  4. lam says:

    GALV_NewGamePlus.js:219 Uncaught TypeError: Cannot read property ‘split’ of undefined
    at GALV_NewGamePlus.js:219
    at GALV_NewGamePlus.js:571

    var txt = PluginManager.parameters(‘Galv_NewGamePlus’)[“Active Icon XY”].split(“,”);

    })();

  5. KoronKou says:

    hello!!I’m Japanese and I don’t usually use English, so I’m sorry if my English is strange.This plugin you made is very useful!Is it possible to make New Game+ for this plugin the last command on the title screen instead of the first?

    • Galv says:

      You’ll have to modify the plugin file. If you edit the plugin file and go to line 539, which reads:
      if (Galv.NEWGP.games) this.addCommand(Galv.NEWGP.newGameTxt, ‘newGamePlus’); // Show command if any save file is “completed”

      Copy and remove that line and move it below the line that was under it.

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