Adds a New Game+ feature to allow the player to start a new game that uses specified data (such as gold, items, variables, switches, actors, etc.) from a save file.
After the player encounters where you placed the activate code and then saves the game, the New Game+ option will be added to the title menu.
– The player can only start a new game using a save file that has had it activated during the game.
– Settings include lists of items, switches, variables, actors, etc. that allow you to control what data is and is not transferred over when starting a new game plus.
– The number of playthroughs is recorded to use if required during game.
VERSION 1.0 – RPG Maker MV
Download Plugin file
so let’s say this is a prototype of Prestige features!!!
I really hope it can be used on MZ
it can’t work,it always show TypeError Galv.NEWGP.activate is not a function in my Project
Here’s a list of things to try and error trap.
i read it ,but i still don’t know what should i do or what can i do…
Without knowing more, I cannot pinpoint what is wrong in your project. If you read that page, did you try everything on it? eg. start a new game, test your project for conflicts, etc.
GALV_NewGamePlus.js:219 Uncaught TypeError: Cannot read property ‘split’ of undefined
var txt = PluginManager.parameters(‘Galv_NewGamePlus’)[“Active Icon XY”].split(“,”);
hello!!I’m Japanese and I don’t usually use English, so I’m sorry if my English is strange.This plugin you made is very useful!Is it possible to make New Game+ for this plugin the last command on the title screen instead of the first?
You’ll have to modify the plugin file. If you edit the plugin file and go to line 539, which reads:
if (Galv.NEWGP.games) this.addCommand(Galv.NEWGP.newGameTxt, ‘newGamePlus’); // Show command if any save file is “completed”
Copy and remove that line and move it below the line that was under it.