This plugin changes movement so that when the player taps a direction that he/she is not already facing then they will turn on the spot instead of moving.
If moving, dashing or already facing the direction of movement, there will be no delay and walking will happen as normal so as to keep movement as fluid as possible.
This plugin does not take into account mouse movement.
VERSION 1.3 – RPG Maker MV
Download Plugin file
this is an awesome idea for a plugin — haven’t seen this functionality covered elsewhere. thank you galv!
Updated to fix a bug with forced move routes walking backward with direction fix
Is it possible to edit this plugin so you stay running while holding “Shift”, even while changing directions?
I am not sure what you mean – it should do that already.
Hum, for me, I can only run if I press+hold Shift while already walking; Shift does nothing if I press it _before_ I press a movement key. And it stops running if I change direction, requiring me to hold Shift after starting to walk again.
Check if it happens in the plugin demo or a new project. Check if another plugin is conflicting with it.
It happens in your plugin demo, for me, as well as new projects. There are no plugins present besides GALV_StationaryTurn. My version of RPG Maker MV is 1.3.1, if that helps any.
Hmm, interesting. Could it have something to do with a gamepad/controller connected?
I’ll disconnect my gamepad / uninstall the drivers and see if that changes anything
Good luck. Unfortunately if it happens for you in the demo, then I am not sure what I can do. What you describe should not be happening and I don’t have any other ideas why it would.
It actually no longer works in the latest version of RPG Maker MV (1.3.1); but it does work in an older version (1.0.1)
The demo current downloadable on my site I thought was version 1.2 (although the core plugin reports 1.1) and works for me but you said it does not work for you. The version of MV you have installed should not make them work differently for each of us. Very odd.
My demo build on my machine was updated to 1.3.1 and still works for me also.
I cannot think of reasons for it to work differently on yours.
How are you testing it? Running it in RPG Maker MV playtest or running it in a browser?
I’ve only tested it through RPG Maker MV playtest; I’ve never tried it in a browser.
Perhaps it’s a Steam version / Standalone version issue? My older version of MV (1.0.1 and 1.2) are standalone, but my newest (1.3.1) is Steam.
Try testing in a browser (the index file) and see what happens. Firefox can test locally, Chrome cannot.
Still no luck!
I ended up updating my standalone RPG Maker MV to 1.3, and the plugin worked there.
My Steam version (1.3.1) just doesn’t want to have your plugin run correctly.
So for now, I’m using the standalone version. It’s weird that the Steam version doesn’t run the plugin correctly.
Did you try in a browser to test, though?
Because the actual version of RPG Maker should not be related to how the project runs… because people without RPG Maker installed at all can still run it.
Hi Galv. I have a problem to make compatible this plugin with the “Lock Facing Direction” plugin of Hime. When I lock my facing direction it’s impossible to move back. So I can just move in all directions but not back. It is possible to make that compatible and how? Thanks in advance.
I don’t know that plugin, please link me
Yes, sure :
Thanks, I have updated to version 1.3. Put my plugin below HIME’s. I think that should do that trick
Youhou it works! You’re my savior!! Thank you very much Galv and keep up your great work :-)
Thanks Very much Galv, you save me XD
Is there any chance this works in MZ?
It might actually – you could test it.
thank you very much for this plugin and all the efforts you put in for the rpg maker community in general.
May I ask if you plan to also include diagonal directions from your “diagonal movement” plugin? I figure it would be the perfect addition for this plugin.
In any case, thank you for your time and have a nice day.
Sorry, I don’t plan on adding diagonal directions for this.
this might be a big weird ask lol.. but i REALLY need this plugin to have the feature where if you are actually moving forward, you can use the delay to prevent the player from attempting to turn while moving. this is kinda the last missing piece for a lot of people that are trying to make dungeon crawler controls in MV3D but have 0 coding knowledge. is that something that could be quickly whipped up or nah? lol
Sorry, I don’t have time to look into that – I’d try asking in a forum to see if someone can add that functionality for you.