MV Battle Action Info

FEATURES
An information box drops down whenever you are selecting a target for an action in battle. This box contains information about the action toward the enemy such as minimum and maximum damage, hit chance, critical chance and state/buff changes.

Includes plugin settings to allow you to customize your info box.

VERSION 1.3 – RPG Maker MV
Download Plugin file
Download Demo

21 thoughts on “MV Battle Action Info

  1. ArcheoFox says:

    Very useful plugin! It really was worth the wait for a new plugin from you :-)

    I have a compatibility problem with the Yanfly’s plugin “RowFormation” in battle. When I changed the place for an actor, it’s trash the game when I go out of the menu. It is possible to make a compatibility for this plugin please?

    Here is the code error I have:

    TypeError: Cannot read property ‘atiImage’ of null // rpg_managers.js:1618
    at Window_BattleAttackInfo.drawIndicator (/C:/Users/?????/js/plugins/GALV_BattleActionInfo.js:333)

    Thank you in advance and sorry for my bad english.

  2. ArcheoFox says:

    For info, it’s the same thing for the battle command from Yanfly’s PartySystem plugin.
    Thank you very much Galv.

  3. ArcheoFox says:

    Now it work! Thank you Galv!
    Keep up the great work :-)

  4. ArcheoFox says:

    Sorry for the repost.
    It is possible to add a “+” or a “-” placed just up or down to the icon states to know if the skill add or remove these states?

    • Galv says:

      Yes, you can edit the iconset to add those and then in the plugin settings use the icon’s ID’s in the “Add Icon” and “Remove Icon” fields

  5. ArcheoFox says:

    Yes I know that, but (for me) it seems that remplace the icons instead of add an icon. With this system, all of the “add states” are remplaced and have the same icon, same thing for the “remove states”. The problem come from me?

    What I would like is to keep the corresponding states icons, but also add an icon with “+” or “-” below or above to signify what state are to be add or removed.

    (sorry again for my pretty bad english)

    • Galv says:

      It places the icon on top of the state icon, yes. You can create a little + or – icon that will overlap the state icon. I have done this in the demo and used little down and up arrows that overlap the stat icons that are added or removed.

  6. ArcheoFox says:

    Ok, so this new icon come above the state.
    I’ve tried now with the base icons “+” / “-” and it’s perfect. Thank you for your fast response.

  7. Tevak says:

    When using random numbers in a formula it displays the result differently (and inaccurately) every time you switch targets instead of displaying the minimum and maximum extremes of the formula, it seems like the min/max only applies to variance?
    could it possibly account for random numbers in a future update?

    • Galv says:

      Yeah, the min max only applies to variance. I didn’t think about random numbers in the actual formula. I will try to think of the best way to approach that but not sure when I will get to it.

  8. Khayalan says:

    Really nice PlugIn :)
    1 Thing i thought it would be nice add:
    First if you do the damage more than 1 time (with the repeat feature) it calculates only one time. This would be nice to add (like a little 3x for example near the Damage) so everybody knows it does that damage 3 times…
    Sorry for my bad english, i hope you understand

    -Khayalan

  9. First I used a tracducteur sorry for you talked
    you could make a demo
    actor against actor ( fight )
    thank you cordially waiting to you.

  10. ok can you do a demo for player vs player for realism I join you a picture for you to understand me

  11. InsertAmusingReference says:

    Well, first off, brilliant plugin! Suits my purposes exactly! (and makes testing skills and weapon strength much easier too :P) Unfortunately, and i hate to be a bother… this plugin crashes when used alongside Bob’s Battle Command List, with a “cannot read property ‘active’ of undefined” error, upon entering a battle. I know you’ll need more information than this, but I don’t know what information that is… the console seems to think it’s at line 538.
    Thanks in advance for any help you can give!

    • Galv says:

      I had a quick look. It’s because his plugin creates the help window before it is normally created (and then created it again afterward) and my plugin has code inserted at help window creation.

      You could try changing in this plugin:
      Galv.ATI.Scene_Battle_createHelpWindow = Scene_Battle.prototype.createHelpWindow;
      Scene_Battle.prototype.createHelpWindow = function() {
      this._attackInfoWindow = new Window_BattleAttackInfo();
      this.addWindow(this._attackInfoWindow);
      Galv.ATI.Scene_Battle_createHelpWindow.call(this);
      };

      to

      Galv.ATI.Scene_Battle_createSkillWindow = Scene_Battle.prototype.createSkillWindow;
      Scene_Battle.prototype.createSkillWindow = function() {
      Galv.ATI.Scene_Battle_createSkillWindow.call(this);
      this._attackInfoWindow = new Window_BattleAttackInfo();
      this.addWindow(this._attackInfoWindow);

      };

      See if that works. I’m not making an update for that, though.

      • InsertAmusingReference says:

        yeah, that’s understandable. If it’s just a tiny little issue, making an entire update is a bit silly. Thanks for the help! That seems to have worked perfectly!

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