Specify which battlebacks appear when a battle is started depending on what terrain tag (or region) the player is standing on.
This plugin gives the illusion of pixel movement for the player but tries to retain all normal tile-based functionality of the game otherwise.
Instead of moving from tile to tile, the player moves on 9 segments within each tile. Events still retain their normal tile-based movement and functionality.
This plugin allows you to zoom the screen to a certain x,y pixel location, scale and taking a certain duration to do it. Only map and map sprites will be affected by the zoom – window message and other scenes will not. The zoomed screen can be moved around by calling the script again with different x,y position or scale.
NOTE: This is a SCREEN zoom plugin, it only changes the camera zoom of the screen. It doesn’t scroll the map or allow you to see more of the map than the screen size permits normally. So for example, if you zoom out smaller than default 100% scale there will be black around the map.
Add buttons to the screen on specified or all maps that can be set to emulate button presses, run script code or run a common event (press and hold or triggered). Create or remove any number of buttons during the game.
Includes a setting to disable map mouse-click movement if you wish to use buttons for arrow keys (example in demo).
Can enable/disable buttons during game or have buttons disappear or stay during events such as ‘Show Text’ dialogue.
Keyboard can not control these buttons, they are for mouse or touch activation only.
This plugin creates a tool system, where the player can cycle between items that are designated as tools and press a button to use the tool that is selected on the screen.
The basis behind this plugin is to allow players to event what happens when a tool is used, giving the player script calls to use to assist them with tool functionality. Each tool activates a common event to control this.
This plugin requires database and eventing knowledge.
This plugin allows the player to plant and grow crops in designated plots by selecting seeds from their inventory. It’s labelled as simple crops because the gameplay is simple, not because it’s simple to set up. You’ll need to use eventing and database item knowledge to control how it works.
When paired with my MV Tools plugin, you can set up tools to control planting/watering and other manipulation of the crops (also with eventing).
Use comments in a troop page to assign that troop a condition for it to appear in random encounters. This condition can be a switch on/off, a variable above a certain number or if there are a certain number of items in the inventory.
Create projectiles that can interact with player and events using script calls.
These projectiles can be fired from the player or an event and set to shoot in a direction, at a target or toward the mouse position. Settings can be used to control which projectiles will hit or run an action on other events, which terrain tag or region id tiles block them, different actions they will do when then hit the player or an event and more.
This plugin changes movement so that when the player taps a direction that he/she is not already facing then they will turn on the spot instead of moving.
If moving, dashing or already facing the direction of movement, there will be no delay and walking will happen as normal so as to keep movement as fluid as possible.
This plugin does not take into account mouse movement.
A super simple one. If you don’t want dash to be a mechanic in your game you can disable/enable it with this plugin. It can also remove the “Always Dash” setting from the options menu.
VERSION 1.0 – RPG Maker MV
Download Plugin file
This plugin can restrict the player to specific locations (using Region ID’s or Terrain Tags) that the default boat, ship and airship vehicles can be boarded or disembarked at. An example of use for this is to restrict ships to only piers or airships to certain airports/terrain.