MV Equip Display Window

Equip Display Window

FEATURES
Adds the ability to display windows on the map scene with some very basic details about armor or weapons from the database.
There can be multiple windows open at one time and you can set show choices box to change a single window depending on which choice selection the cursor is over.

VERSION 1.0 – RPG Maker MV
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Download Demo

MV Timer End Event

FEATURES
This plugin enables you to call a set common event automatically when the timer ends which you can change during the game.
This can also disable the default ‘abort battle’ functionality when the timer ends so the player doesn’t have to be forced out of a battle they are in the middle of.

VERSION 1.0 – RPG Maker MV
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Download Demo

MV Puzzle Functions

FEATURES
This plugin adds some functions to use that may help with eventing puzzles and/or quests.

1. Self-switch flipping
Change self switches for any event from any event
Change self switches for events adjacent to other events
Specify turning these self switches off, on or flip them

2. Determine location without having to use Control Variables beforehand.
Test to see if an event or player is at an x,y location
Test to see if an event or player is at another event’s location

3. Group switch/self-switch checking
Test to see if a group of specified switches are on or off
Test to see if a group of events have a certain self switch on or off

4. Checking event activation order
Set a combination
Make events add combination values
Check if the player has activated the events in the right order set in the combination specified.

5. Multiple Item Checking
Check if there are multiple items, armors, weapons in inventory using code with only one conditional branch.

Simple examples of all of the above can be seen in the demo.

VERSION 1.1 – RPG Maker MV
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Download Demo

MV Event Detectors

FEATURES
Adds basic functionality to check if events are within a certain distance of the player and if the player is in 180 degree line of sight.
In addition, behaviors can be set up for events to automatically act differently when detecting and not detecting, such as guards chasing when detecting the player and returning to their start location when they lose sight of them (this uses default pathfinding code so does not do long distances well).

VERSION 1.2 – RPG Maker MV
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MV Event Start Types

FEATURES
Enables code to use in conditional branches to make an event run different commands depending on how the event was triggered.
For example, when an event’s trigger is set to “Event Touch”, it can be run when the event collides with the player, when the player collides with the event or when the player presses the action button. A different outcome can happen for each trigger method.

VERSION 1.0 – RPG Maker MV
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Download Demo

MV Event Spawner

FEATURES
This plugin adds the ability to duplicate/spawn events from a specified “Spawn Map” to the current map the player is on.
These events can be temporary (which disappear when player leaves the map) or permanent (they remain even when player leaves the map and returns) and can be cleared with script commands if required.
Events can be spawned to a specific x,y location or a random tile with specified region ID.

VERSION 1.8 – RPG Maker MV
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Download Demo

MV Move Route Extras

FEATURES
This plugin adds script commands you can use in ‘Move Routes’ that enable you to do extra things during autonomous and forced movement such as:
– jump forward x spaces
– jump to an event or x,y position
– step toward/away from event or x,y
– turn toward/away from event or x,y
– turn on/off self switches
– fade opacity in/out
– move random only on chosen regions
– wait a random amount of time
– repeat commands a number of times
– play balloons/animations
– set graphic to a particular frame

VERSION 1.1 – RPG Maker MV
Download Plugin file
Download Demo