MV Visibility Range

Creates a graphic above the player to be used to hide everything around them except for the transparency in the image. This could be used to create a visibility range around the player while the rest of the screen is hidden.
The overlay can be zoomed in and out to shrink/grow the range and also have varied transparency.
The visibility range image can be changed during game.

VERSION 1.2 – RPG Maker MV
Download Plugin file
Download Demo


9 thoughts on “MV Visibility Range

  1. Krusher says:

    Hello, while I’ve found your script useful, I’ve got an issue with it. When reentering a scrolling map, it starts top lag in chrome (and only in chrome). Have you experienced anything like that?

    • Galv says:

      I haven’t but I will put on my to-do list to check this out

      • Krusher says:

        Actually, after deactivating the plugin I’m still experiencing lag on some maps. I better do some research first, but I now think your plugin is not to blame. Sorry to have bothered you.

  2. Galv says:

    Updated to version 1.2 – removing the permanently existing visrange. Now it must be created/removed when required.

  3. maxwright74 says:

    Thanks for making this. Unfortunately, I’m having some trouble. The demo works fine. But if I cut and past the actor and the scripts from the demo into another game (and update the common event tags) and start a new game, everything works except the screen does not darken. It seems the Comment command and the loop that darkens the opacity is not running. It seems to read that, but nothing happens, and it moves on to the last text box from the actor. Any idea what I’m doing wrong?

  4. Alex says:

    Z level does not work

    • Galv says:

      It does actually, but it is the z level of map objects. If you are trying to make it over other things like windows or pictures then it won’t work for that.

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