Actor Duel Mini Game

Actor Duels Mini Game

FEATURES
This script adds a scene where you can face two actors against each other in a mini-game duel that plays similar to a fighting game.
You can do Player1 VS AI or Player1 VS Player2 (on same computer).

The combat itself is fairly basic, you can move, jump, attack and block, using the actors’ stats and hp to determine damage. Each actor also has stamina that can prevent them from attacking when it gets too low.

How to Use
1. Get holder style battlers (http://animatedbattlers.wordpress.com/)
2. Import battlers into /Graphics/Battlers folder
3. Copy kombat_bar.png from /Graphics/System folder to your project
4. Put this script below Materials and above main.
5. Read all instructions and settings
6. Remember to start a NEW GAME instead of loading a save file that was made prior to adding this script

DOWNLOAD:
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Battle Pets

Galvs battle pets
Galvs battle pets

FEATURES
This scripts allows you to equip pets to your actors that grant skills and abilities. These pets will appear alongside animated battlers (if you are using a compatible animated battlers script). A menu scene is also available to equip, feed and view your pets. Feeding a pet increases their level and also the bonuses they give to actors.
The script uses Holder’s Mag series of battlers.

Currently tested and working with:
– Galv’s Animated Battlers
– Victor’s Animated Battlers + Actor Battlers (both required)
– Yami’s Battle Symphony

This script is NOT plug and play or friendly for new users. It requires a lot of setup and understanding of rpgmaker database.

How to Use
1. Get holder style battlers + mags (http://animatedbattlers.wordpress.com/)
2. Import battlers into /Graphics/Battlers folder
3. Put this script below Materials and above main. Make sure it is under any battle scripts in the script list also
4. Read all instructions and settings
5. Set up desired pets in the PET SETUP section
6. Set up LEVEL TYPES for those pets
7. Set up the armors assosciated with those pets
8. Remember to start a NEW GAME instead of loading a save file that was made prior to adding this script
9. Keep in mind I spent ages writing detailed info on how to use this. Before you ask how something is done, please read over it!

DOWNLOAD:
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Army Manager

Galvs army manager
Galvs army manager

FEATURES
A menu scene designed for use with tactical battle games to organise an army of actors. It displays your party members in rows of 6 and allows you to:
– Reposition the actor in the party
– Dismiss actors (cannot dismiss your last actor)
– Go direct to any scene using customizable menu commands (including direct to actor specific scenes like equip and status for the selected actor)
– Disable/enable commands for specific actors (for example, order and dismiss if you want that actor to never be able to move or leave the party)
– Display army name and some details about the army.

How to Use
1. Place script under Materials and above Main (And under any battle scripts you are using).
2. Read script instructions and settings to learn how to use.
3. Make sure to start a new game after adding the script.

DOWNLOAD:
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Visibility Range

Galvs visibility range

FEATURES
This script can make the player only able to see in a certain radius around themself. The rest is darkness. This size and opacity of this darkness is controlled using variables and turned on/off using a switch.

How to Use
1. Place script under Materials and above Main (And under any battle scripts you are using).
2. Copy the image from the demo into your project’s /Graphics/System/ folder.
3. Read script instructions and settings to learn how to use and set variables.
4. Make sure to start a new game after adding the script.

DOWNLOAD:
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Animated Battlers

Galvs animated battlers

FEATURES
Allows you to use holder-style animated battlers in your battles. This is a simple implementation with not as many options as other popular animated battler scripts.
Note tag actors and enemies to specify which battler spritesheets they use.
Note tag your state, skills and items to specify which pose in the spritesheet they use.

How to Use
1. Place script under Materials and above Main (And under any battle scripts you are using).
2. Read script instructions and settings to learn how to use.
3. Visit holder’s animated battlers website to get some battler spritesheets to use. (Or make your own!)
3. Make sure to start a new game after adding the script.

DOWNLOAD:
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Fishing Mini Game

Fishing Mini Game
Fishing Mini Game
Fishing Mini Game

FEATURES
This script adds a fishing mini game with many options to customize each fishing experience.
– Customise a range of fish attributes to change how they behave such as bait they eat, speed, difficulty to reel in (and more)
– Customise each fishing spot’s backgrounds and music
– Add specific fish or objects or randomize them for each fishing spot. Use eventing to add quest items.

How to Use
1. Place script under Materials and above Main.
2. Copy the /Graphics/GFish/ folder from the demo into your project
3. Read script instructions and settings to learn how to use.

You’ll notice that the RTP doesn’t come with many useful fishing icons (to use for rods and baits), and there’s not a whole lot of fish for you to use included in the demo – you’ll need to source or make your own resources to use.

DOWNLOAD:
Get it here >