FEATURES
Pretty simple. Press a button to jump.
– Actors and equips can give bonuses to the jump distance.
– Set jump distance and sprinting jump distance (allows player to jump further with a run up)
– The jump will be as far as possible to furthest non-blocking tile. (eg. the jump will be a small jump if tiles block your max distance)
– Use regions to block jumping (so you can stop the player jumping over a wall inside a house for example).
– Set a jump sound effect.
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[…] Galv’s Jump Script catches my attention because of its features. I can give jump bonuses, set sprinting jump distance (which is so cool), and I can set unjumpable regions. Looks like Victor’s Free Jump’s a competition. I also use his Character Animations script, which allows me to have an “idle”, “walking”, and “dashing” sprite (for which I created sprites). It’s really cool that I can customize this script that it does so much now. […]
Hi Galv! I’ve a problem With the jump! When i start the game, it gives me an error at line 110 with an alert message “no-equip”
What does it mean?
The problem occure when i change leader member with another member (Tha party is composed by 1 character), either leader members have same equipment but with the error they doesn’t jump.
What’s the problem? :O
I resolve It! This script is fantastic like ALL other your scripts!Good job!!!
What was wrong? I couldn’t duplicate the error. Was it a bug with the script?
can you remove the bonus jump? EX: I have a heavy armor and it prevents me from jumping
Yes, give the item a negative jump bonus
When I tried to plug this in I get errors around line 62.
something about tIDENTIFIER
Please be specific if you want help…
My only guess is you might have copied the script with the numbers. Don’t copy the line numbers from the page.
I didn’t copy the numbers I click on the # when I copy.
This is my issue
Try copying the script again and make sure you have copied the whole script (get it from the demo might be easier). Make sure to put it under Materials and above Main. Test to see if it isn’t conflicting with other scripts in your game.
I believe the error is caused by something in the code changed or the code not copied in it’s entirety.
Thanks it worked, i have one question is there anyway to have the jump key disabled until you get to a certain point in the game? or maybe by toggling a command like disable?
Please read the script’s settings. You can set a switch to disable it.
DISABLE_SWITCH
sorry but i dont know what you mean it doesnt say how to add the DISABLE_SWITCH to the event
You set the DISABLE_SWITCH to the switch number you want to use. For example:
DISABLE_SWITCH = 1
You then use the event command “Control Switches” and if you turn switch 1 ON, then you cannot jump.
What is the triggering button to jump?
Please read the script settings. There is information in there and things you can change.
BUTTON = :X # Button to press to jump. :X is “a” key.
Hey Galv… Don’t know if you going to read this so i’ll post it in two places. I’m able to jump onto walls. I’ve taken a picture to show you what i mean. I was goofing around when i found this so if it’s intentional then aight but just look at the image.

That’s normal. You can walk on top of walls by default in rpgmaker, so you will be able to jump onto them too
Can you make it so you can’t jump on certain maps like on world maps?
Sorry, I’m not doing changes or requests at the moment – but you could do this turning on the disable switch when the player is on the world map and turning it off again when they transfer to another map
Ok thanks!
Just wondering if there’s an easy way to change the sprite while jumping. I see you have a script that sets different sprites for things like idle and dashing, but will that work as a solution to adding an animation for this script or is there another script out that that would work for this? or would it just simply adding a $game_actors[x].set_graphic() somewhere into this script?
That’s on my list of things to look into when I am not busy (so not for a while). But I’m sure it wouldn’t be hard if you request a script in the forums for that :)
Is there any way to make it compatible with your Pearl Battle Script? When a follower dies and you jump anytime afterwards, the dead followers will jump with you, even from across the screen.
I don’t have a pearl battle script.
Duh, sorry about that :p
Great script, thanks! ^.^
Hey again Galv, I have a question and I’m sorry if this has been asked/answered already, but is there a way to have certain events activate even if you jump over it?
Hmm, I dont think touch event activate while someone is jumping. You could use a parallel process to check positions perhaps?
It would be a good idea to include certain events activating, though… just no time to incorporate it at the moment
Is there a way to make the walking animation go away? Make it into a “Hover” type animation.
Crap…wrong one…That was meant for the fly ability post sorry
Make a new characterset with them hovering instead of walking
The script is awesome. When I first start the game and there is only one actor it works perfectly. But, later when I add an actor and they follow me, I can no longer jump. Help?
I am guessing you turned the disable switch on during your game.
#——————————————————————————#
# SCRIPT SETUP OPTIONS
#——————————————————————————#
DISABLE_SWITCH = 1 # Cannot jump when this switch is ON
Hi Galv :)
Is there anyway to make it so I can jump region to region?
Because, say I want to be able to jump from one ledge to another, but not be able to jump or walk up TO that ledge from the ground. I’ll do a little… “drawing” to demonstrate.
1 = higher floor. 2 = lower floor. 0 = stairs.
1222201
1222221
1112111
Basically, if you’ve ever played Oracle of Ages or any Zelda games that have ledges and stuff in their dungeons, this is what I’m going for. :)
Sorry, not with this script I’m afraid
I think I got an error for line 111 (I think.) I think it might be do to removing my “main” character from the party (My first character is actually an empty slot.)
The script requires a party leader to work.
But I wasn’t even jumping. This was in the starting scene where I do an intro. And right after I change my party members the game crashes. It would make sense if the game crashed while not having a lead character while using jump.
It doesn’t only check things while jumping. I didn’t code with no characters in the party in mind unfortunately so make sure to always have a character in the party. Make them invisible if you need to perhaps
I got it to work. If you delete the paragraph for 111 and 106 about bonus equipment the script runs fine.
Glad you got it working. If you deleted 106 then there was no need to delete 111. But deleting that means that the actor’s jump bonus and any equip jump bonuses will no longer work.
Hey Galv, I’ve been trying to get this script to work for a while but I keep getting the following errors:
This error occurs when I open and close my menu
and I get this error…
Occurs when I press the ‘jump’ button.
I have linked the disable_switch to an event and I have confirmed that it is off.
When I switch the disable switch, I no longer get an error when I press the ‘jump’ button; however, I get the same error for line 111 when I open and exit my menu.
Please can you lend me some advice on tackling this problem, it would be much appreciated!
Try going through this list:
https://galvs-scripts.com/errors-using-scripts/
Also, know that you must have an actor in your party.
Ends up everything was okay, I think the reason the script didn’t work before was because I used a save file that existed before the script was implemented. Thanks Galv, I’ll be sure to give you a free copy of my game when it’s complete!
thanks you very much for this script Galv,but сan you modify it so that the jump understood not only the length but also the height of the jump.It would be more realistic and cool.I hope you understand what I mean)
But do not tell me about victor’s jump script,because it conflict with your awesome scripts.)
Sorry, I don’t have time to do requests unfortunately
it’s ok i’m understand)
hi, thanks for the scrip but it have a bug with monogatary menu system, jump bonus dont work can you fix it please?
Sorry, I don’t have time to do compatibility patches at the moment. :(
It’s GREAT! I have no words how it eased my life! Thank You!
Hi, first of all, this is a great scribt! I love it!
I just have a little problem, maybe someone knows the solution?
I am using this scribt as well as Yami’s Overlay Scribt.
But somehow, eversince I started to use the Overlay I can’t jump anymore.
Once I delete the Overlay scribt it works but I don’t want to delate either one of the scribts.
I already changed the line @ground.z = 1 to 0 but that didn’t help.
Can someone help me?
I am guessing both scripts use the same switch number (maybe variable?) to do things. And one is affecting the other.
Make sure in the settings they use different ones
Thank you so much! That was problem. I changed the switch settings in Yami’s Overlay and now it works again :D
Hey Galv! Lovely Script, very beneficial for a more complex gameplay. I do however have one concern. I notice that by pressing the jump command, the on-map player is not effected by slip damage, HP regeneration, or HP degeneration. In other words, the user can continue to tap the jump command and completely avoid on-map slip damage or regeneration. Is there a way you could possibly make the two compatible?
I’ve added this to my to-do list to look into. Thanks for reporting
Thank you for such a hasty response my friend!
I can’t make it seem to work? … How can I trigger the ‘switch’? :(
I have tried it a few times and I am so very disappointed how I can’t seem to make this script work…
A “switch” is a very basic functionality in rpgmaker. I recommend checking out tutorials on how to trigger them.
There is a demo you can download above the script code that contains examples of how to do things. I make demos for those who don’t understand – please download it and check it out.
Galv! Hey! Is there any way I can randomize the sound effect when the player jumps? I used common events and parallel processing in combination with another script, but it’s just not practical because the sound sometimes is not synced with the jump
Would be best to do that in the script but sorry, I have too much on my to-do list for requests :( I recommend asking in a forum
Appreciate it anyway Galv, thanks! Stay awesome
Hello almighty Galv!
I have been using this plugin for a while now but am using a game that features voice acting–including per-character jump sound effects.
I was wondering how to set up a plugin command that changes the jump sound effect?
My apologies if I seem a bit dim, I don’t have the best knowledge but would love to know nonetheless!
Unfortunately there’s only the one sound effect set up at the moment – I’ll look into adding that option to the plugin when I get time one day
Thank you for the fast replay as always–and did I accidentally post this to the VXAce Script as opposed to the MV Plugin? Oh dear!