Pretty simple. Press a button to jump.
– Actors and equips can give bonuses to the jump distance.
– Set jump distance and sprinting jump distance (allows player to jump further with a run up)
– The jump will be as far as possible to furthest non-blocking tile. (eg. the jump will be a small jump if tiles block your max distance)
– Use regions to block jumping (so you can stop the player jumping over a wall inside a house for example).
– Set a jump sound effect.
Get it here >