Map Positions

Map Positions
FEATURES
Press a button to call a map scene that displays an image of the current map the player is on. (You create this image yourself).

NOTE: This script does not generate the map for you.

Assuming you’ve made the map image the same scale as the map:
– automatically displays a marker with the player’s location
– automatically displays markers with vehicle locations
– script call to make events display as markers for different maps (possible use for this is quest objectives, maybe visited towns on the world map, etc.)
– script call to remove event display markers (quest finished).
– comment in event to display text under it
– make player require an item to view certain maps.

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60 thoughts on “Map Positions

  1. can u make this system into 1 map for world map in oher map?

  2. Galv says:

    I’m sorry, I’m not sure what you mean.

  3. Can you have multiple maps? Like the world is split into multiple continents and you get a separate map of each one.

  4. RudeDude says:

    Dude, you have no idea how long I’ve been searching for this. Assuming I decide at some point to charge for my game, can I still use this? For now, my game will be free (though I will be accepting donations :P ) so I can still give credit either way. I have a .txt file full of different credits for various scripts.

  5. Galv says:

    Feel free to us it in non-commercial or commercial. It’d be nice to get a free copy of the game or something but no payment required :)

  6. vee says:

    how to use map position by call script?

  7. imel says:

    Thank you to my brother on the program
    It works, but I did not know how to use them well
    Can you put us trial game to know how to use the map
    I should be grateful to you and thank you very very much

  8. Pangeran yakuza says:

    thank you for saving me from the trouble making the map

  9. Jay says:

    I have managed to make the map appear and disappear upon command no problem, yet the blips for my character and for vehicles are way off from their actual positions. Any advice on what I may have done wrong/what I can do to fix this? Thanks!

    • Galv says:

      The only thing I can think of is your map image isn’t the same scale as your actual map. Other than that, I don’t know unless I look at what you did

    • Jay says:

      What do you mean exactly? I see that, in your demo, your world map (actual map) is 120×120, yet the uploaded map image for it is 1000×1000 pixels. Since that’s obviously not to the same scale, I’m sure I’m going about it all wrong. Thanks.for any advice you may have

    • Jay says:

      Ok, I tried making it to scale as you described and I’m still having the problem. My world map is 500×500, and the map image I uploaded is 500×500 as well. Since I really have no idea what I’m doing and you do, I will send you a demo and see if you can fix it for me lol :) If you could give me your email I’ll send it asap.

      • Galv says:

        Best bet is to upload your demo to a free service like mediafire and start a PM with me on rpgmakervxace.net, rpgmakerweb.com or rpgmaker.net to send me the download link if you don’t want others seeing it. (not posting my email online for all to see haha)

  10. Galv says:

    The map image must be the same ratio. For example:
    1000 x 1000 is 1:1
    120 x 120 is 1:1
    The world map image being so large was a test for the script to automatically scale so it fits on the screen. As long as your map is to scale (same ratio as the in-game map) then it should display properly.

    I cannot see what you’ve done so I’m not sure how to help. If you send me a demo I’d be happy to look.

  11. Jay says:

    I messaged you on rpgmakerweb.com. Let me know if I missed anything.

  12. Alex says:

    I don’t understand the blip ID is it in the tileset ID or is it an Event ID?? I also don’t know how to make a new map. Please help.

    • Galv says:

      I don’t recall it saying ‘blip ID’ anywhere, You set blips with map id and event id. You need skills with a graphic program in order to make your own map to scale. This script is not plug and play.

  13. jeff jones says:

    appologies for the late comment but i have a question. can i bring up a different map than the one im in? i want to make an event where u look at a map on a table and it shows you the world. i tried the script call show_map(map_1) just as a wild guess lol but it didnt work. any help or just sayin it cant happen would be great! thanks in advance
    -jeff jones

  14. Jenny Hess says:

    So I’m having an issue. When I turn the require item to false, the maps show up just fine. When I turn it to true and equip my character with the appropriate item, with the appropriate tag in the notes section, I only get the message that no maps are available. What am I doing wrong?

  15. Jenny Hess says:

    Never mind, figured it out, I had deleted part of the code and recopying it worked.

  16. I opened my proyect after some time, it was all ok but now it crashes with this error:
    script ‘map positions’ line 404: NoMethodError ocurred
    undefined method `[]’ for nil:NilClass
    …and I can’t figure out what’s the problem :(

    • Galv says:

      Do you remember what you did before it stopped working? Add another script? I cannot think of what you could have done apart from a script conflict perhaps.

      • I fixed it, it was an innecesary blip added in an autorun event in the outside world, I deleted it and worked out. I think this scipt don’t get along well with autorun events but thanks anyway :)

      • Galv says:

        The type of event activation used in adding blips should have nothing to do with this script.
        Glad you worked it out, though.

  17. Justin says:

    i dont understand where a place the name on the map on the script

  18. Justin says:

    ok,i got a map,got names on it,got the map named,what do i do to activate the map i made?,i press A,and it says “you don’t have the map of this area,”what am i doing wrong?,i even tried the demo…

    • Galv says:

      Don’t just “try” the demo. Look at it closely. And read the script instructions. I don’t have time to teach everybody, that’s why I wrote the instructions and made the demo.

  19. Justin says:

    i did read the script instructions,it says to set a id for the map,how on earth do i do that?,i even named the map the same as the map/area that im on

  20. Justin says:

    ok,i figured how to set the id,but it still wont show up,ill send a picture if i can

  21. Justin says:

    looks like ill have send a video,brb

    • Galv says:

      A “note tag” is a tag of text you put in the “Notes” field for your item.
      If you have the demo downloaded then open it up and look at one of the map items in it. And look at the note field to see how the demo was setup…

  22. Justin says:

    no,i have a better idea,ill just make it a common event item,because this is so confusing

  23. Adder says:

    Hey Galv, awesome script! it works fine by me, but i got 1 question to ask. Is it possible to shrink the event size seen
    on the map? i tried to change a line from (32,32) to (16,16) but that does not worked. hope you can help me there
    thanks anyways for the script!

  24. fatyguero says:

    hello, this script is amazing, and i use him for my proyect… butttttttt, can you explaime how can i modify him to do a zoom efect? like a: i push button “C” and the image resolution change to be more big. the reason is i have a large map and when him fit in the screen the image looks much tiny. if you do me the favor can you sendme a replay to mi mail or in here to. thanks a lot!!
    and sorry for my english, im spanish lol.

  25. Altimos says:

    Galv, what is the Script Call for the actual script. I want to turn off the key required to open the map, and instead have it open through the menu. I’m using XaiL System – Menu Delux and under my status I have map. I want the player to use this through the menu to open the whatever map they are on. Under the menu list, I put :show_map but it returns an error when I open my menu during gameplay. Any help to make this happen would be greatly appreciated.

    ~Altimos

    • Galv says:

      The call to the scene is SceneManager.call(Scene_ViewMap)

      • Altimos says:

        My Breakdown in the XaiL System – Menu Delux by Nicke

        MENU_LIST = {
        :item => [“Items”, “Browse through your acquired items.”, 260, true, false],
        :equip => [“Equipment”, “Change your equipment.”, 8147, true, true],
        :skill => [“Abilities”, “Manage your available skills.”, 8134, true, true],
        :quest_journal => [“Journal”, “Browse through your current quests”, 2303, true, false, Scene_Quest],
        :status => [“Status”, “See the current status of the hero.”, 10563, true, true],
        :?????=> [“Map”, “View the current map.”, 0, true, false, Scene_ViewMap],
        :formation => [“Formation”, “Change the formation of the party.”, 10565, true, false],
        :save => [“Save”, “Record your progress.”, 2272, true, false],
        :load => [“”, “Load your saved progress.”, 3344, true, false, Scene_Load],
        :game_end => [“Quit”, “Exit the program.”, 8025, true, false],

        Not sure on what to put where the question marks are… doesn’t matter what I put, nothing seems to work, and every time I try to open the game, an error happens indicating an error in the name Scene_ViewMap so I’m not sure why it’s not working. My knowledge is shotty at best, so any further help would be appreciated.

  26. Galv says:

    It might require some looking into to make it work how you would like, but unfortunately I am too busy to do requests. I recommend asking in a forum to see if someone else can assist.

  27. Would it be possible to make it so that it wouldn’t call the “menu” scene on the back of the map? I have a custom background in the scene, and it always shows it momentarily after I toggle the map off. Normally, I suppose it would just darken the background slightly, but for me it shows this picture.

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