Parameter Names

Allows you to change the parameter names for certain classes (eg. hp, mp, tp, atk, def, agi, etc.)
Leave blank to use the default vocab names (specified in the rpgmaker database).

Any script that uses the vocab will likely not recognise the class param names (and therefore use the default instead).
Combat messages and popups won’t use the class param names for buff/debuffs etc.

Get it here >


10 thoughts on “Parameter Names

  1. Jeeze says:

    I get a error in the line 31 Syntaxerror ocurred

  2. Galv says:

    Tips for finding script errors:

    Also try copying the script from the demo.

    • Jeeze says:

      i do that and i get another error in the line 88 Type error
      No implicit conversion from nil to intriger. (if i use the script alone or with scripts i get the same error)

  3. Jeeze says:

    now i get the error of the line 88 but when start a battle (im using the yanfly battle engine and i set to true in your code)

    • Galv says:

      This is an old script and really needs to be re-written. Unfortunately I don’t have time to do that the moment and the only thing I can suggest is this script needs to be under Yanfly’s

  4. lioleus says:

    I’d like to note that, if using GTBS, this script needs to be beneath it, similar to Yanfly’s battle engine.

  5. Here’s an odd thing. When I first installed the script, I added a third class section, and it worked fine. I ran some battle tests, and it worked. Then, five minutes later, having done nothing else to it, it suddenly won’t work. Said error on line 116 about implicit conversion, and there’s an if statement, but I’m not sure what’s wrong.
    However, if I go back to the default code copied right from this page, the error is still on line 116. but now line 116 is just “def self.mp_a”
    I thought it was because I had a skill that recovered MP, which is now called Ammo, but removing the skill does not stop the error. Maybe I’ll figure it out, maybe this just won’t be a script I use.

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