Messages do not stop the player from moving and will disappear if the player walks a certain distance away from where the message was activated (much like Chrono Trigger).
– During the game, you can change the message-close distance by using a variable.
– Can turn the no-wait feature on and off with a switch.
I kind of gave up on this script as I failed at working out how to do things I wanted to.
– While event commands after the message don’t wait for the message to finish, the demo includes evented ways around it.
It may come in handy, so I thought I would post it anyway, but use at your own risk.
Get it here >
This is pretty impressive. If I may ask, where did you learn how to script these? Or are you one of those people that just took other scripts apart and learned that way?
Thanks – I learned basics of Ruby first, then studied other people’s scripts to learn a few things and then from there I tried to work things out myself without looking at other scripts (as a way to try to teach myself). Lots of trial and error and reading the system scripts to understand how they work.
Ah, alright, i’m trying to get into scripting myself. I’ve done a bit at rubymonk.com which is pretty interestign and interactive, but I’ve yet to do anything much with RGSS3. Thanks for the quick response.
That’s cool – I enjoy scripting. So much stuff I don’t understand that I am trying to learn haha. I wish you luck as well :)