Messages do not stop the player from moving and will disappear if the player walks a certain distance away from where the message was activated (much like Chrono Trigger).
– During the game, you can change the message-close distance by using a variable.
– Can turn the no-wait feature on and off with a switch.
I kind of gave up on this script as I failed at working out how to do things I wanted to.
– While event commands after the message don’t wait for the message to finish, the demo includes evented ways around it.
It may come in handy, so I thought I would post it anyway, but use at your own risk.
Get it here >