Encounter Pointer

Encounter Pointer

Adds an animated image above the player that can be turned on and off that changes depending on how close the next random encounter is (Like psone game “Legend of Dragoon”).
Settings included to customise this image to your liking.

Get it here >


10 thoughts on “Encounter Pointer

  1. shadgenius says:

    Very interesting! At reading the title, I thought it was a enemy positioning map or something like that. Congratulations on actually creating something out of the box. I’m sure many people will find good use of it.

  2. AGGER says:

    Hey, where do i get the image for encounter_pointer?

  3. Hey, Ive been trying to figure out how to change the preset key for switching this on and off, currently is the ‘S’ and I wish it to be the period key (.) but cant quite figure it, so please help.

    • Galv says:

      You cannot make it the period key without getting another script that allows you to use the full keyboard. By default you can only use certain keys (press F1 while in a test game to view the controls)

  4. Thanks for the tips, I will have to look into this a bit more in depth.

  5. Nera Ergos says:

    I have been trying to download the demo so I can get the encounter pointer image and zit hasn’t been loading page, but will load other ones fine..

  6. Katie Wesch says:

    Is it possible to do this in MV? Does a script exist for it?

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