MV New Item Indication

FEATURES
This plugin adds an image over weapon/item/armor icons that have been obtained for the first time in the game to indicate that it’s a new item.
This ‘new’ image disappears once the player examines it (moves the cursor over it to see the help text) in the menu.

VERSION 1.2 – RPG Maker MV
Download Plugin file
Download Demo

14 thoughts on “MV New Item Indication

  1. chaos17 says:

    I always liked it on Ace, I will try asap and hope it’s compatible with Yanfly (I know there should be no reason). Thanks for your work :)

    • Galv says:

      I didn’t test with yanfly but hopefully it was.
      Have also updated to version 1.1 changing how it works to remove the image after the cursor moves off of it instead of as soon as the item is selected

  2. Green Dragon says:

    This is like a must have plugin for me.

  3. Alchemancy says:

    Hi Galv—

    There seems to be an issue with this script. When the item menu scene first loads, any item on the initial screen (top items in the menu) won’t show the “new” icon at first glance. You have to:

    A) Scroll down and back up to the top for them to load, or
    B) Load the item scene again.

    This sort of defeats the purpose. Items that aren’t on the initial screen seem to get the icon if you scroll down to them, so that part seems to work fine. The issue lies in the initial screens. I’ve tried this with the “Select Item…” event command. Same issue.

    Can this be fixed? The new icon should load the first time the item is seen without having to re/load the item with a scroll. I hope that’s a clue. Also, your script still says v1.0, even though your changelong lists 1.1. Thank you.

    • Galv says:

      This seems to be an issue caused by MV 1.5.1 update that only happens for some people, unfortunately I am not one of them.

      I have updated the plugin to v.1.2… let me know if that fixes it. If not, please make sure you’ve checked everything in this list:
      https://galvs-scripts.com/errors-using-plugins/

      • Alchemancy says:

        Hi, Galv. Thank you for your swift reply. Unfortunately, this didn’t resolve the issue. It’s the same problem. I use MV 1.3.4, and as a rule, I don’t use very many plugins, so I don’t think it’s a compatibility issue.

        I tried making a new Project1 and using the plugin with an image. The game wouldn’t even load “Uncaught Type Error: undefined is not a function.” This only happens on a new project with no other plugins. For some reason, it loads fine on my current project. But the refresh problem still persists.

        New items should have a new icon right when they first load on the item screen. Scrolling or loading it twice shouldn’t be the trigger. Thank you.

      • Galv says:

        You need to update to latest MV which is currently 1.5.1. I only keep my plugins working with the latest version.

  4. Alchemancy says:

    Okay… I just uploaded my version to v1.5.1. As I suspected, the issue remains. The problem is in your script.

    • Galv says:

      Does it happen in the plugin demo for you?

      • Alchemancy says:

        The demo worked. After the update, I had to make a new project and manually copy/pasted database from my old project. It works now with the new version. Something in my old project wouldn’t allow it to work. Thanks for your help.

      • Galv says:

        Something many people don’t know is that just updating your RPG Maker MV doesn’t update any projects. You need to manually update the correct updated MV files into your project.

  5. Fiore says:

    After I added this plugin, old save files started crashing whenever an items menu is opened, because the seen items list seems to only be initialized when a new game is started.
    Is there anything that can be done to initialize the list in those older saves, so that my players don’t have to restart if I add this plugin now?

    • Galv says:

      I recommend always starting a new game when adding new plugins to ensure no unexpected issues arise.

      • Firecat1311 says:

        I’m not going to ask my players with hours in their save files to restart just for this one feature, so if there’s really truly no way to make it work then I won’t use it.
        Sorry for bothering you, keep up the good work otherwise.

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