MZ Character Animations

Makes actors use their own charactersheet and changes their graphic to different characters for when they are idle, walking, running or jumping.
You can also set a common event to run after the player is idle for a set amount of time.
Events can also use this system if desired.

VERSION 1.2 – RPG Maker MZ
Download Plugin file

Download my master demo to view examples of this plugin from:
Galv’s MZ Plugins Home

13 thoughts on “MZ Character Animations

  1. Galv says:

    Updated to version 1.1 to fix issue with the idle common event timing.

  2. Galv says:

    updated to version 1.2 to add an option for vehicles to use default characterset (and not require the full character animations characterset).

  3. Herki B Mustalainen says:

    how do U use it?

    • Galv says:

      Have a read over the plugin documentation and investigate the demo. A good way to learn how to use plugins is to ask in an RPG Maker forum.

      • Buck says:

        I’m having an issue where I’m using an 8 frame animation sheet with idle walk run but the animation sheet is either stuck in the idle position(When I use one per character) or constantly running through the animations (When I have the full Idle walk run sheet) I’m not sure what i’m doing wrong. Thanks in advance

      • Galv says:

        I don’t know what you are doing wrong either, I recommend checking out the demo and comparing. Maybe put your sheet into the demo to make sure your project doesn’t have a conflict.

  4. 2Doors says:

    Hey Galv! This is 2Doors who is a big fan of your plugin since VX ace.
    Currently I’m developing my RMMZ game and using bunch or your MZ plugins for the game. Thanks a lot! You are my life saver!!
    One thing I have a question regarding is there any possibility to make the character sprite sheet with perfect square instead of the horizontal
    Rectangle. I mean [Idle, Walk, Dash, Jump] those 4 animations are placed in a horizontal and your ref image with Diagonal movement has set 1024 x 512px.
    For texture memory saving, I just heard [256×256, 512×512, 1024×1024] texture sizes help for the memory saving. (If I’m wrong please correct me).
    If yes, what about 2 character sprite sheets ( or 4 characters if non-diagonal ) in one image? and choose by filename 1-2, 2-2 ( or 1-4, 2-4. 3-4. 4-4 ) like that.
    It…. is probably a sort of stupid question but I had some bad experience with last RPG MV for mobile version about texture memory issue.
    Anyway, your plugins are awesome as always. The above question is my personal temptation. ;)
    If you think that works easy please advise me. if wrong question or info, please avoid that!
    Thanks a lot!!

    • Galv says:

      Sorry, I don’t plan on making any changes to this plugin – it works as is using the default spritesheet setup. I haven’t heard of the texture sizes needing to be square, but I don’t really do these plugins for mobile.

  5. Alexandra says:

    I realize this is a super old forum, but does this plugin work on other, non-player character sprites?

  6. Hussin says:

    Hey there, is there a quick and dirty way to make Rexal’s Visual Equipment plugin use these sprite sheets correctly? It tries to read them as the original sizes and setups i think, idk there are sprites all over the place.

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