MV Tools

This plugin creates a tool system, where the player can cycle between items that are designated as tools and press a button to use the tool that is selected on the screen.
The basis behind this plugin is to allow players to event what happens when a tool is used, giving the player script calls to use to assist them with tool functionality. Each tool activates a common event to control this.
This plugin requires database and eventing knowledge.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo


18 thoughts on “MV Tools

  1. Mike says:

    I love this! It would be great with crop system! :)

  2. I love how versatile this is; really useful! By the way, could you please make it so that the item name is also shown on top of the tool hud? I spent hours trying to achieve this but I don’t know a thing about programming :/ thanks for the plugin!!

  3. Mike says:

    Galv, can you please help me? I wanted to smash rocks with more that one hit, how can I achieve it? Tried with self switches but I failed…

  4. Mike says:

    Galv, is it possible to change notetags from upper event comment field to comment inside event pages? Would be so cool If I can use different tool on broken rock or tree stump for example. I can’t achieve it right now :( Thanks for your patience.

    • Galv says:

      I’m not sure what you mean… What exactly are you trying to do?

      • Mike says:

        I want that I can smash crates for random items, also you can use crowbar on crates for planks, but I want that you can’t use crowbar on broken crates (after braking it with pickaxe), so in this way I can only make one event and you can use that tool on every page (even if the crate is broken) – I’m using self switches so don’t wanted to use switches to check is every crate broken or not, it’s lot of crates.

      • Galv says:

        Why can’t you use self switch to change the crate to a broken page and add the comment to that page so that tools won’t work on it anymore?

  5. AFX says:

    Hi Galv.

    In advance, sorry to ask you again something about compatibility between plugins. Your plugin “Tools” seems to have a little worry of incompatibility with the plugin QMovement ( indeed, it is impossible for me to use my tools because the Key does not work. I tried the “alt”, “control”, “shift” but no results. Of course, when I disable the plugin “QMovement” everything works perfectly. Can you help me please ?

  6. AFX says:

    Yes i tried but no effect. Indeed, it is a pixel movement plugin and it seems to pose quite a lot of problems with other plugins of any kind, but I must say that this one is the one that bothers me the most because My game is largely based on your system tools (hacking doors, consoles, etc).

    • Galv says:

      Yeah, pixel based movement changes the default engine so it’s less likely to work with other plugins. I’ll take a looksy and see if I can get them to play nice when I get some time.

  7. AFX says:

    Thank you :-)

  8. Natasha says:

    Has anyone had any issues lining up correctly to water the crops? I am new to the game so maybe there is some trick that I am not aware of?

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