FEATURES
This plugin allows you to use graphics as layers on the map. The layers can appear at different height levels (below the map, below characters, above everything, etc.) and can move in different ways. This was designed to be used for layer mapping (aka parallax mapping) as well as fogs and other effects.
In addition to map layers, layers can also be created in battles, allowing fogs and other effects.
VERSION 1.2 – RPG Maker MZ
Download Plugin file
Download my master demo to view examples of this plugin from:
Galv’s MZ Plugins Home
Hello Galv, I know this probably won’t mean much but I want you to know that I truly appreciate what you have done for the community. some of the plugins you have given us are the best by far for my game purpose. Thank you kindly. you are appreciated.
It means a lot, thanks, Rick!
Very cool! I’m hoping lots of creators will make cool parallax mapping with this!
yey! looking forward to the other ones. great work Galv
Sounds pretty sweet, on top of having multiple map layers.
Awesome, thank you :-) However when I include the note in the map properties everything works perfectly. But when I do it as an plugin command in an event it doesn’t. Tried every possible way now, also had a look into your demo, but it’s simply not working. I’m using the same as the note in the map properties. Do you have any ideas what is wrong?
Does it not work in the demo? Look at the commands in the demo. Are you making sure to refresh the layers if you create them inside an event on the current map?
That was it! Sorry, I totally oversaw this :-( Thank you so much!
Woohoo, Galv is making plugins for MZ, some of my most used plugins came from you. Hopefully you port shards to MZ ;)
I was waiting for your plugin! Thank you!
However, I was unable to switch layers during battle.
It works if you set it on the map and then start the battle.
But I want to switch during Battle.
You need to use the Plugin Command Refresh in battle after changing layers.
Thank you! I were able to display the layers during the battle!
Let me discuss one more thing.
Galv.LG.bLayer(1);
GALV_LayerGraphicsMZ, Refresh Layer
I ran this, but couldn’t delete the layer.
The following is the error message displayed.
cannot read proprty’graphic’ of udefined
Hmm, thanks for letting me know. I recommend deleting the battle layers outside of battle. Change opacity to 0 to have them hidden in the battle. I’ll look into that issue when I can.
Thank you very much!
It corresponds by setting the opacity to 0.
I also expect new versions.
Thank you a lot Galv!
I hope your awesome MV bust menu plugin will be ported soon to MZ!
Love your work but having a weird issue. I followed you demo, which helped a ton getting my static layer to stick, only one problem. When I walk past about half way down my map(its 27×17 sized) the layer disappears. When I go back up, it comes back. I used Z layer 0 like your demo. When I set it to different Z layers it stays on but it causes me to walk behind parts of the layer. Does it matter what layers I use building my map in MZ? I noticed in your demo you have the walking area at layer 1, back round trees on a new layer and foreground trees on another layer. Is that maybe the issue? Thanks and sorry for the wall of text lol. Also I have my game set to display 1280×720 for widescreen so its not a full 48×48 grid if that matters.
Try setting the Z value to something like 0.1 and let me know if it still happens
hey, great pugin and thanks for your work. I have a question: is it possible to apply a graphic only to a specific layer, so it wont show below or above, but only for that defined layer?
Not sure what you mean or what you are trying to do. Do you mean to make it act like an event does? If so, not with this plugin.
for example: I want to hit the cloud shadow (galvlayer) only a specific layer so it wont hit the normal parallax in the backround, but only the tower, because he is so high. complicated to explain :)
see picture: https://imgur.com/B2u2n3w
No, sorry, this plugin doesn’t allow you to do things like that.
I think that there is a bug in this layer plugin system whenever
you make a call from the common events. If you once display a static layer and then clear it through a common event call, it won’t be an issue but if you recall the save common event once again, it fails to show the same static layer that was shown previously.
This issue only occurs while using a common event though but not in manual plugin command call.
I tried to create a light system binding the common events in an item and your plugin, but the same problem is persistent. I tried to fix that through different methods of the common event call but failed.
Hope you will take that bug into consideration. Thank You for all these amazing plugins.
There shouldn’t be an issue with using common event to call and create layers – it might be how and when you are calling them. Just make sure if you are creating a layer on the same map, you need to refresh the layers.
I would create all the layers you need and leave the ones not active invisible and just change their opacity when needed.
I changed the opacity of the layer as you suggested. Worked like a charm for me. Thanks once again for the response.
thanks for the plugin
The plugin works like a charm for maps I am currently designing. I am getting a [“Type Error” Cannot Read Property of Undefined.”] for those maps in my project I have not done yet.
Are you creating layers on maps you haven’t created yet?
The Save Game was done prior to installing the plug-in. When the plug-in is enabled, the Save Game Continue file with error out when selected. New game runs fine and I can Save and reload any Save AFTER the plug-in was installed and enabled. I concluded if you are running the game and saving you will be ok until you download and install/enable future plug-ins.
You are correct – a lot of plugins require you to start a new game after installing them.