MV Dynamic Traits

FEATURES
Add traits to actors during the game via script call or use note tags on actors or classes to specify traits that can be gained when reaching certain levels.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo

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8 thoughts on “MV Dynamic Traits

  1. The Stranger says:

    Yet another fantastic plugin, Galv. I can definitely make use of this.

    Keep up the good work. :)

  2. Dasheek King Dennis-Scurry says:

    It could very well be my plugins, but tried attack times + and it doesn’t seem to work. Add skill type works. When I get into battle, the attacks are all still the same. This is my script call:
    Galv.DTRAITS.addTrait(1,34,3.5,0);

    Maybe you can help troubleshoot it.

  3. Kenode says:

    Hey Galv, I’ve been looking for a plugin which does this exact thing. I’ve been wanting to add a system that lets you change if an actor autobattles or not dynamically based on an option. I was trying Galv.DTRAITS.addTrait(2,62,1,0); to add the trait and Galv.DTRAITS.removeTrait(2,62); to remove it, but it doesn’t seem to have any effect. What am I doing wrong?

    • Galv says:

      “Where there is a * above, the first id in their list is 0 instead of 1.”

      The Special Flag flagId has a * next to it, so the first selection in the list (which is Auto Battle) should be 0 instead of 1. So:

      Galv.DTRAITS.addTrait(2,62,0,0);

      Give that a try and see if it works.

      • Kenode says:

        I tried that but seems like it isn’t doing anything. I also tried it on the demo you provided, which has the plugin working with the Magic skill trait, but I can’t seem to get the autobattle trait working.

      • Galv says:

        I will have to look into it when I can find the time one day

  4. DGThunderer says:

    Thank you for an excellent script base! I did need to modify it to suit all my needs, but you made that much easier.

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