MZ Event Start Types

FEATURES
Using script in conditional branches, you can event different commands if:
– The player runs into an event
– The event runs into the player
– The player presses the interact button on the event

VERSION 1.0 – RPG Maker MZ
Download Plugin file


Download my master demo to view examples of this plugin from:
Galv’s MZ Plugins Home


5 thoughts on “MZ Event Start Types

  1. Mike says:

    I needed this so much, thank you Galv!!

  2. Jason says:

    If the event is set to “Below Character” then trigger 0, the action button, triggers if the player walks over the event instead and the action button doesn’t work.

    I’m trying to make a hole in the ground that you can examine, but no matter how I set it up I either can’t examine it using the action button nor walk over top of it. Is it possible to add a 4th option, player overlaps with event? (Instead of collides with? Similar to Player Touch.)

    • Galv says:

      Test it in the demo. I can create an event that is below characters with trigger ‘Action Button’ and it works fine.

      • Jason says:

        Yes but if I go to walk over an even (the hole), I’m teleported by the collision before the character is over top of the hole.

      • Galv says:

        Ah, I see – I misunderstood. Doesn’t look like I coded this to work for events standing on, sorry.

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