FEATURES
Specify effects you want to happen on designated region tiles.
Region effects can include:
– A sound effect (automatically varies volume and pitch so not to be repetitive)
– An event that appears at the player’s location (for example, footprints. These events are stored on a designated map)
– Activating a common event
I figure with access to these three things (and some eventing knowledge), you can create a region effect that does nearly anything you want so you don’t have to spam events everywhere.
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Thank you very much for this script! It works so awesomely <3
Very glad to hear that it’s been useful :)
Mmhmm, especially for footsteps sound effect. A lot of them use core scripts that conflicts a lot with my other stuff. Even without the terrain feature, this script is just super cool.
Is it possible to use this on moving events? and if so, how?
I wanted some NPC’s to leave footprints behind them.
Sorry, not with this script
Can this work for events too?
I have no plans to make it work for events as well, no. It could become very laggy and also not work properly if multiple things are trying to run common events and spawn effects at the same time.
Yeah I get what you are saying. What about auto changing an event to have a certain suffix in his name It would avoid having to spawn events. I can have an event with a grass suffix and that would change his graphic to that whenever it is on tall grass or something.
Come to think of it, it can also work for the player :|
It’s a suggestion :P I’m not exactly expecting you to do this, but if you do, PLEASE LET ME KNOW!!! It would help out a lot.
it has a conflict with Yanfly’s Common Event Tiles http://yanflychannel.wordpress.com/rmvxa/field-scripts/common-event-tiles/
My region effects can do common events as well, you wouldn’t need both
Incompatibility with Khas’ Sapphire Action System IV. Apparently because of Khas’ script that modifies the player movement the regions in this script becomes off or rather out of place. I don’t know if that’s the right term.
Sorry, I don’t plan to make it compatible
No problem at all :D
Hey, at first it worked for em the randomly I get this error “Script ‘Game_Event’ line 24: NoMethodError occurred.undefined method ‘id’ for nil:NilClass. I’m sorry if this is a common questuion, I’m not that good with rpg maker :/
https://galvs-scripts.com/errors-using-scripts/
Run through that error check list to check things.
Make sure you have the map from the demo. Make sure you change the settings to the correct map ID in your game.
Hey I’m actually having some problems with it and I’m hoping you can help, it works perfectly with the sounds but the stepping animations don’t work right, the picture for them pops up and then just follows the player where ever they go, I’ve tried everything I could think of please help
What do you mean follows the player wherever they go? Did you make an event that follows the player? Gonna need more info on how you set it up before I can begin to work out what you mean
Sorry it’s hard to explain, I’m using the events from the demo you gave and haven’t changed them, ie. the water effect appears when I step where it’s set up, but for some reason doesn’t work the water effect just stays there and if I walk down (or wherever) it moves along with the map. I’ve checked the script and events and I can’t figure out what’s wrong what other info do you need? I’m not sure what else to tell you.
I still am not sure what you mean moves along with the map. But go through this error checklist:
https://galvs-scripts.com/errors-using-scripts/
See if it’s a script conflict causing the issue maybe?
Ya, I went through that already I didn’t want to bug you unless I had to. And I recorded what it looks like is there anyway I can send you the video so you can see?
Uploading to youtube would work but as I cannot replicate anything that sounds like what you are talking about you will need to do more tests to try to discover what is wrong.
8. Have you checked for compatibility issues?
You could also test the script in a fresh project as you might have modified one of your base rpgmaker scripts (which is not recommended).
I don’t want to waste my time in error trapping for you if you haven’t done -everything- in the URL I sent you.
haha oh duh! http://www.youtube.com/watch?v=15uTqb1Tqms&feature=youtu.be thats the link thanks again i really appreciate this!
That does not happen in a default project.
I don’t want to waste my time in error trapping for you if you haven’t done -everything- in the URL I sent you.
I can only guess it’s a script conflict – which is one of the things to test for in the URL I sent you… which you said you did :(
Ok I’ll double check then, there must be something, I’ll let you know if I find anything thanks again
Is there a way to install the scripts without using the maps from the demo? I’m trying to avoid using art assets from the default engine and I only really need this script for a few minor effects (mostly footstep noises).
You’ll need to specify a map that it can take event region effects from even if you don’t use them. You can make a blank map for that and set the settings to use it. You can change all the default region effects so you dont need default assets.
Strangely, I do not know how to explain it.
I added to the project a new sound. And named it, for example “water” – I had a lags.
When I replaced this sound on “water7” – lags disappeared!
The problem was in the numbers?!!! (I tested it several times)
I had this problem. files that are not .ogg lag for me. Try converting to ogg and see if you have the same problem.
Ahh, thanks for the info Yin. Good to know these things :)
Sorry, messed page = (
i tryed using this but not work
Hello Galv, the script works perfectly but randomly gives me this error:
Script ‘Galv magic script tile’ line 188: NoMethodError occured.
undefined method ‘refresh_region_effects’ for nil:NilClass
I not undertand what is it, is completly random.
I see the script and this method exist.
Can you help me?
This could be a script conflict. You might need to error trap your game to work out which script makes it happen. As it is random it might be difficult
:/ I must be missing something, because despite how many times I read the script and the instructions I can’t figure this out.
Works fine in the test map, but when I put down anything that has the event tied to it nothing happens on any other map? No sounds, no movement, no clouds?
Do you mean nothing happens at all? It sounds like you have turned on the switch that disables region effects. You set which switch does that in the script settings:
REGION_EFFECT_SWITCH = 1 # Turn this switch ON to disable the effects.
No no, I mean it works fine in the area’s specified in the test map but not anywhere else. Added a bit of grass in the test map and it didn’t move, etc etc.
Did you add regions to your new maps? It’s the regions that control the effects, not the grass itself
Ah! I got it! I tried fiddling a lot and yeah, regions. This is why I shouldn’t work while tired. I thought Terrain ID was Regions. My mistake. It works, thanks for that, and sorry :p
It clashes with Falcao Pets Servants System 1.3 UNFORTUNATELY.
It is pretty cute, I’ll admit. Reminds me of the Pokemon games from the third generation onward.
Hi, Galv!
I believe I encountered a problem with this script.
If I set a common event for a region, it prevents any random encounters from happening while walking through this region.
Random encounters happen just fine if only sound effect is set, but no common event.
I tested this in an empty project, so it’s not a script compatibility issue.
Could there be a way to fix this?
Unfortunately not without script changes as the common event is running an event – and you cannot get random encounters during events.