Pawn Shop

1. Sell only specified items by using the RPGMaker shop processing list and flipping a switch.
2. Set the selling rate of the items using a variable (so you can change any time in game).
3. Notetag armors, weapons and actors with bonuses or penalties to this selling rate.
4. Selling rate appears in the pawn shop scene and changes colors – to green if party has a bonus to the default or red if they are at a penalty.
5. Normal shop functionality remains the same while the switch is off.

Get it here >

6 thoughts on “Pawn Shop

  1. Fallun says:

    You’re awesome MATE! :D thanks a bunch for sharing your script!!

  2. Tesaigo says:

    Is it possible to have a skill that gives bonuses or penalties to the selling rate? Like a passive skill that do the trick.

  3. Marmota says:

    Hi!! I’ve got a question about th script. How the SWAP_SWITCH is activated/deactivated? I’m triying to do but so far, I can only activate the switch and can’t deactivate then.

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