Specify effects you want to happen on designated region tiles.
Region effects can include:
– A sound effect (automatically varies volume and pitch so not to be repetitive)
– An event that appears at the player’s location (for example, footprints. These events are stored on a designated map)
– Activating a common event
I figure with access to these three things (and some eventing knowledge), you can create a region effect that does nearly anything you want so you don’t have to spam events everywhere.
Get it here >