MZ Character Frames

FEATURES
Enables charactersets to use more than the standard 3 frames by adding text to the filenames. These frames will show in
1-2-3-4-5-6-1-2-3-4-5-6 order, instead of the standard 1-2-3-2-1 order.

VERSION 1.0 – RPG Maker MZ
Download Plugin file

VERSION 1.2 – Add-On
Download CF Step SE
Add varied sound effects for stepping on terrain.


Download my master demo to view examples of this plugin from:
Galv’s MZ Plugins Home


27 thoughts on “MZ Character Frames

  1. Angel says:

    I was hoping for this, thank you for porting your amazing plugin to MZ!

    But I’m wondering, is there a way to specify the “idle” frame of a spritesheet (frame number that is shown when the character is not in motion)? It’s currently stuck to the second frame.

    • Galv says:

      You are correct that the idle is second frame as I left that default. I’ll look into this one day when I have time as having a way to specify is a good idea.

  2. Thaaaank you very much. I’m a freelance illustrator and I have no idea how to program. Thanks to works like yours, this is possible.

  3. I was suffering a lot from the limitation of frames in my sprites.

  4. Galv says:

    Updated CF Step SE to 1.1 – removed the stepping effects for vehicles so the airship no longer makes stepping sounds.

  5. Nice to meet you!

    I am using this plug-in.
    Thank you for the wonderful plugin!

    I have a question.
    Is it possible to make the characters placed at the event also have the same waiting / walking animation?

    When moving an event character randomly, sprites are only applied to either standby or walking.

    It would be nice if you plan to make a plugin that uses the “standby when not moving” and “walking when moving” sprites as well as actors.

    ※Because I use Google Translate, there may be some strange parts in English.

    • Galv says:

      This plugin can already do idle and move animations for events that move randomly. You need to add a note tag to the event’s not field. Check the plugin instructions and demo for examples.

  6. Rinober says:

    Hi, I just noticed that terrain tag 7 does not seem to work when using the step sounds. It doesn’t play a sound. Terrain tags 1-6 work fine :)

  7. Billy says:

    I have a 5 frame walk, with middle at neutral.
    When the character idles, it idles on frame 2, which is really unnatural =(

    Could you please make option to idle at a certain frame?

  8. Catherine says:

    Hello,
    Is it possible to change frame speed for each event ?

  9. AJ says:

    This is super cool! thank you so much for making this an mz script!!
    but is there a way to apply this plugin to an eight angle character?

  10. kaoskyoudai says:

    can we use this plugin on side view battle?

  11. Lacasette says:

    Hi, Can this plugin separate idle animation from the walking animation? The walking animation seems rather unnatural if there’s a standing frame in it.

  12. Luigi says:

    it might just be in my head but… did you manage to change the default character frame rate for demo as well?

  13. DeHex says:

    do you have an example sprite sheet? i have it set to 9 frames per character yet it makes it a jumbled mess. ive been messing with it and for every frame i add to the file it seems to just shrink the sprite instead going to the next sprite. like its making the frames from the same sheet instead of using different slots

Leave a Reply to 月夜のあおたこ (@aotako32) Cancel reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s