This script adds favour meters to battle.
These favour meters increase by causing damage. When one side causes damage, it can also decrease the other side’s bar by an amount based on the gain amount.
As the meter fills for each team (enemy or party) they gain a state that can be used to determine the benefits of having higher favour. Upon reaching max favour, a common event can be called to add any additional effects you might like. In addition to this, the team keeps their max favour for a set duration of turns, after which their favour is reduced to 0.
Actors and equips can give bonuses to how much these bars increase. Enemies can also have different bonuses for this as well.
Skills can also be set to modify either side’s favour bar without causing damage.
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