MV Crit States

FEATURES
Set up weapons, skills or battlers to apply states to the enemy or themselves when a critical hit or a miss happens during battle.

NOTE: There is currently an issue where the states gained do not appear to be detectable via events and don’t end on turn count as they should.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo

9 thoughts on “MV Crit States

  1. Herman2000's avatar Herman2000 says:

    This is a most excellent plugin!
    However, uh, is it my imagination or do Crit States ignore database-defined rules regarding the automatic removal of stats (e.g. remove after x~y Turns)?

    • Galv's avatar Galv says:

      If you can test/confirm this in the demo then it might be a bug. In theory they should work as normal states, though. Are you re-applying them in your tests perhaps?

  2. Thothdan's avatar Thothdan says:

    I have noticed that the state inflicted by this plugin cannot be use for condition branch.

  3. cakragamedev's avatar cakragamedev says:

    One of the coolest critical hit plugin that i visited.

  4. Thierrywtrmz's avatar Thierrywtrmz says:

    Hi Galv.
    It’s true that there is a problem with the plugin, like Herman2000 said. If you inflict sleep with the notetag, the target won’t wake up even if you inflict physical damage. automatic removal based on turns doesn’t work either.

    when I inflict sleep the classic way the target does wake up after set turns or when taking physical damage.

    • Galv's avatar Galv says:

      I’ve tested and you are correct. Not sure why at this point, I will have to dig deeper to work out what’s going on at that step when I have time.

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