MV Animated Battleback

Can use battleback graphics that contain multiple frames to cycle through for animation. I advise using sparingly as the files can become quite large and add a lot to loading times if too many frames are used (a precaching plugin might be worth looking into if that is the case).
The upper battleback and lower battleback can be mixed together with animated or not animated backgrounds.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo


9 thoughts on “MV Animated Battleback

  1. Pietro Ronchi says:

    The plugin when i use it gives me an error “Cannot read property x of undefined”. I post here all the details from the console:

    I use YEP_CoreEngine and some other YEP and SRD plugins and i already tried to:
    -Disable all the plugins
    -Save and reopen RM
    -Change filename (like “Desert(3,10)” without spaces)

    I looked up the code but i cannot find the error.
    My version of RM is 1.6.1.

    I really need this plugin to make an Earthbound style battle backgrounds for my game.

    Thanks for your time.

  2. ronchi130 says:

    I’m going to get in touch with Yanfly to solve this problem.

    • Mike says:

      Were you able to figure out a solution? I am having the same issue

      • ronchi130 says:

        No, unfortunately, I’ve tried to contact Yanfly but I got no response. Since then i decided to give up on this… I’ve made my custom script to make pseudo-earthbound animated backgrounds in GameMaker. I’ve noticed that RPG Maker MV was not the perfect solution to do what I was planning. You can try to contact Yanfly yourself and see if you can get a response.

Leave a Reply to Mike Cancel reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s