MV Enemy AI

FEATURES
This plugin allows you to notetag skills to make enemies slightly smarter and use those skills only if a certain condition is met and only on certain targets. This includes having heal skills that enemies will use only on their allies that are hurt, using a special attack skill only on actors that have a certain state, etc.
These conditions work with the default ‘rating’ system RPG Maker uses to determine which skill an enemy will use, allowing a basic way to increase enemy AI during battles through these priority skill conditions.

VERSION 1.0 – RPG Maker MV
Download Plugin file
Download Demo

Advertisements

3 thoughts on “MV Enemy AI

  1. feudaltactics says:

    Is there any way to make this work with allies that are under AUTO BATTLE?

  2. barreytor says:

    You’ve got info of using it to check for target MP but it’s missing the actual code to do so. It’s a quick fix, just duplicating the hp case and changing all hp and mhp to mp and mmp.

    Other than that, it’s an awesome plugin when you don’t want the rigidity of Yanfly’s AI thingy.

Leave a Reply to Galv Cancel reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s