27 thoughts on “MV Basic Event Shadows

  1. cacarama's avatar cacarama says:

    Nice!!

  2. doranikofu's avatar doranikofu says:

    great plugin, thanks~
    I wonder if it is possible to expand a little bit by scaling the shadow with the sprite size?

    • Galv's avatar Galv says:

      That’s a good idea, I will look into it later when I have some free time at some point

      • doranikofu's avatar doranikofu says:

        I also noticed an issue. If I put in an event on the map with blank char image, and later I use set movement route to assign a char image to the event, this event won’t show any shadow. So it looks like the script only checks the conditions for shadow upon creating the event?

      • Galv's avatar Galv says:

        Upon creating an event and event page changes, yeah – to try to keep processing requirements to a minimum. Instead of assigning a character to an empty sprite, try changing to page to one with a character on it and the shadow tag on the page

  3. doranikofu's avatar doranikofu says:

    thanks. It looks like the only way to get this work is to use comment tag. The note tag in the event won’t work if the 1st page is empty.

  4. Galv's avatar Galv says:

    Updated to version 1.1 – crash that happens when turning event shadows off before transferring fixed

  5. Aenigmat's avatar Aenigmat says:

    Hi!
    When I enter a vehicle, the shadows keeps showing, how can I disable shadown when I enter a vehicle?

    SS: http://i.imgur.com/d9kCXFS.png

  6. Aenigmat's avatar Aenigmat says:

    Thank you so much! o/

  7. Panda's avatar Panda says:

    Would it be possible to specify the location of the shadow under a specific event? I am making a bird that walks and has a normal shadow but it switches its image so it can fly and i need the shadow about 50 under him. Thanks, great plugin by the way.

  8. hi.
    im japanese.im not sure that i can expalain my problem well.

    before,i wanna thank you for making such a great plagin.i use it everytime.

    anyway my problem is that i cant see the shadow if character appearance is ON.

    im afraid that i want you to try to cover this problem.

    thank you.

  9. Chris Yu's avatar Chris Yu says:

    Thanks for your good plug in.
    It’s even better that my characters have shadows!

  10. Chandler Rounsley's avatar Chandler Rounsley says:

    I’m not sure if this plugin still has support, however I noticed an issue when using shadows on events that only appear after a variable is changed. In this scenario, the shadow is not applied.

    Steps to Reproduce:
    1. Set up an event with a shadow with a condition (i’m using a variable becoming 1)
    2. Create a scene where the map is loaded before the event condition is met and then the condition changes to be met
    3. Load the scene and watch said event

  11. Jamie's avatar Jamie says:

    RefererenceError

    SpriteBase not defined

    how do i fix this?

  12. JosephTL's avatar JosephTL says:

    Plugin works almost exactly

  13. thatcombatwombat's avatar devotedly77dc9233ef says:

    Hey Galv! Thanks for everything you do! ^^

    I’m having some trouble with this one though: any time I run the game with this plugin active, it crashes, and I get a message saying

    ReferenceError
    Sprite_Base is not defined

    This happens no matter what plugin order I try, and even if I completely disable or remove all other plugins, the crash still occurs.
    What am I doing wrong?

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