MV Message Sound Effects

FEATURES
Add sound effects for when each character appears during ‘Show Text’ messages. This can be changed during game.
Add sound effect to when ‘Show Text’ message is closed. This can also be changed.

VERSION 1.4 – RPG Maker MV
Download Plugin file
Download Demo

60 thoughts on “MV Message Sound Effects

  1. Mike's avatar Mike says:

    Wow, you’re so fast! Love your scripts. Maybe you can make “storage containers” for MV, too? :)

  2. Meruem's avatar Meruem says:

    Coooool ty!

  3. Galv's avatar Galv says:

    Updated to add a delay between each sound effect. V1.3

  4. Qeltas's avatar Qeltas says:

    Fixed.
    another plugin was causing the incompatibility.
    thanks for this great plugin! :D

  5. MaidenM's avatar MaidenM says:

    This is so neat! Been looking for something like this for a while. One question though, would it be possible to add a range to the pitch so that each letter has a random pitch? Or possibly add a different pitch to different letters? If you have played the Golden Sun games, that’s what I’m thinking.

    Thanks for all your work!

  6. Klubii's avatar Klubii says:

    Sorry to bother you, but the demo doesn’t work, when I open the project, it says: Cannot read file Actors.json. Could you maybe fix that? Or is it supposed to be that way and I’m just an idiot?

    • Galv's avatar Galv says:

      It sounds like you are opening the index.html file in a web browser that doesn’t support local files (such as Chrome).

      To open it in RPG Maker MV, you need to open “Game.rpgproject”

      • Klubii's avatar Klubii says:

        I opened the project file, this isn’t really a problem to me now, I figured out the plugin, but for anyone in the future that is having this problem, I would like to try to find a way to solve it. You don’t have to figure it out though if you don’t want to. ;)

      • Galv's avatar Galv says:

        There’s talk about it on the rpgmaker forums. From what I’ve gathered it’s certain browsers blocking javascript code from accessing local files. Nothing I can do about that other than say use the MV launcher :)

    • BK's avatar BK says:

      Make sure you aren’t opening the game file directly from the .ZIP, which is easy to do if your file explorer lets you look through it like a normal folder. You’ll need to unzip it first! That was what solved this issue for me.

  7. Night's avatar Night says:

    Is it possible to have characters sound different from another or use a different sound effect for one character?

  8. wize1's avatar wize1 says:

    Thank you so much! You are awesome!!!

  9. PSI Rockin's avatar PSI Rockin says:

    first of all: excellent plugin! but would it be possible to disable it during battle aftermaths? the text comes so fast, and when the script tries to play the sound over and over again in such a short span of time it just comes out as a single obnoxiously loud tone.

  10. WhiteLye's avatar WhiteLye says:

    Hey, this is an awesome plugin! I am having an issue, however, with adding more quick SE slots. I have them show up without causing an error, but they don’t play the sound effect. I just get quiet text! (^_^”) i went into the actual script to edit this, adding a fifth “case” line as well as going so far as to change the instructions to stay 1-5 instead of 1-4, but no luck yet. In fact, it seems that none of the text sounds are working anymore! (oh dear!)
    What are your thoughts on this issue? Did I screw up immensely, or is it a simple fix? (vote on your phones now)

    • Galv's avatar Galv says:

      I cannot see what you did but it definitely sounds like you put something wrong in the code. When I have time I will update this to add more quick sound effects.

  11. thefarplane's avatar thefarplane says:

    Is it possible to disable SFX on certain character and/or lines of text?

    Similar to the play msg script that comes with RPG Maker MV.

    I include character names on my message boxes and it doesn’t make sense for the character names to have SFX when being displayed.

  12. Thankswgwgwfhwh4's avatar Thankswgwgwfhwh4 says:

    I just downloaded this and when building to HTML5 (and testing it in Chrome) the sound effect is really slow. It sounds like each message effect is queued, and they keep playing long after the message box is closed.

  13. Has the latest MV update broken this? The sound plays choppily for me when playtesting, and sometimes doesn’t play at all. I tried in a blank project too, so it doesn’t look like a compatibility issue.

  14. I’d just like to ask: Is there a way to set more “Quick SE” functions?
    I’d like to give all of my characters unique sound effects for their voices, but I’m a bit limited with just the four, and I can’t figure out if there’s another way to do it.

    • Galv's avatar Galv says:

      You’ll have to modify the plugin to do that. Unfortunately I don’t have time to do mods for people these days, I recommend asking in a forum

  15. Hayden's avatar Hayden says:

    Loving this plugin. One question I have: is it possible to turn it off completely? I know there’s a command to turn it off, but the thing is I’m thinking of having the SE change for every character, so even if I were to use the command to turn it off, it’d just play again the next time it gets activated before a dialogue.

    I’m looking for a way to add it to the options menu so players can choose to turn it on or off permanently.

  16. Blackthorn's avatar Blackthorn says:

    When I use this with an exported web version, the sound doesn’t play. Why is that?

  17. Ana's avatar Ana says:

    Thanks so much for this plugin Galv! Is there a command I could use that would disable the plugin for the (remainder of the) game? I was thinking of either adding an option in the menu to turn it off or on at the players will or to just have a choice for the player to select at the start of the game that would disable it permanently.
    Thank you for your time!

    • Ana's avatar Ana says:

      I had found a solution in case anyone wanted to use it themselves. So what I did was I had downloaded the DreamX_Options Plugin where you can customize the option’s menu with events and variables. Right before the game started I asked the player if they would like to turn on Sound-Blips, if they select yes then nothing happens since its automatically on by default because of Galv’s plugin. If they select no then the Sound-Blips switch turns on and then at the beginning of every event that uses a text box I set up a conditional branch with an else branch. If the switch was on at the time of the event starting then I had input a plugin command of a Quick SE That I wasn’t using/ wasn’t set to anything. Remember that you have to set this up at the beginning of every event that uses a text box, otherwise you will just hear the message blips again. Now let’s say the player decided they wanted to turn it on/ off again, this is where DreamX_Options Plugin comes in. Under the switch’s parameter you put in the number that the Sound-Blip switch is under so that it becomes an event you can turn on/ off in the option’s menu. It’s possible for the game to crash if you’re using a different plugin that’s not compatible with DreamX or Galv’s such as SRD’s Fullscreen Toggle Plugin which will show a “Maximum stack size exceeded” error which I don’t know how to fix unfortunately. Sorry if this got a little long, here’s a picture example of my own project for reference;https://ibb.co/6ZBNVRz

  18. Theone--'s avatar Theone-- says:

    Thanks so much Galv! I have been looking for something like this for a really long time now! I was just curious how I can make it so that way the clicks happen more often during a text box. I know that this is a very long time after this was actually posted so I would be so so so so happy if you got back to me! Thanks again!

  19. Oliver's avatar Oliver says:

    Can you update this for MZ please? <3

  20. Kipa_Tiki's avatar Kipa_Tiki says:

    Hey, this plugin is really cool! I tested it on MV and it works well. But, if you haven’t done so yet, would it be possible to create an MZ-compatible version?

  21. Cerulean's avatar Cerulean says:

    Thank you!!! Thank you!!! Thank you!!!!!!!!!!!!!

  22. Terry Scott's avatar Terry Scott says:

    Hi Galv,
    This plugin is absolutely fantastic, I’ve been using it for my project and it’s working like a charm.

    One thing i would love to have is an easier way to turn it off. (Could be a switch, variable or common event)
    I’ve tried the method Ana posted a few comments above, but my game has way too much dialogue to make this doable. ;-;
    It becomes a chore to devide every dialogue box into a conditional branch, just to add a plugin command.

    I hope you’ll consider adding a ON/OFF function to the options menu ^-^ you’d help me out a ton!

  23. WDecently's avatar WDecently says:

    Hi, unfortunately no matter what browser I use I am unable to download the demo file. How do I use the plugin commands? Primarily the “MSGSE TALK CLEAR” command as I do not want the sound to play for EVERY text box. Thank you in advance!

  24. Rachel's avatar Rachel says:

    Hello! First off thank you so much for the plugin, this is just what I needed- but no matter how much I try to use the plugin in my game the talking sound effect doesn’t work and the confirm sound effect is the only thing that plays! Is there a fix to this and get the talking SE to play as well? Thank you in advance!

    • Galv's avatar Galv says:

      My first thought is that another plugin you are using might be conflicting with it. You might need to do tests to see if that’s the case. Else, double-check all the filenames you reference and compare to the demo to see if there’s something done incorrectly.

  25. princessjenni's avatar princessjenni says:

    Hi Galv! Are you planning on creating an updated MZ version of this?
    Just trying to figure out whether to use MV or MZ for my next project.
    Also quick question: Can you change the SE for each individual character?
    Thanks in advance for any reply!

  26. bingybingy's avatar bingybingy says:

    still waiting for a pitch variation addon (sob)

  27. thatcombatwombat's avatar thatcombatwombat says:

    Very interested in this plugin! Would it be possible to get it for MZ?

    • Galv's avatar Galv says:

      I don’t have any plans to port it any time soon, but you might find that the MV version might work in MZ – I haven’t tested it. Someone else might have wrote a similar plugin for MZ as well.

      • thatcombatwombat's avatar thatcombatwombat says:

        It actually does seem to work in MZ, thanks! It just doesn’t have the option for Plugin Commands, which does restrict its versatility.

        There are a couple other text sound plugins for MZ, but none of the ones I’ve seen have the “Delay” and “Confirm Audio” options that this particular one has.

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