FEATURES
This plugin injects common event calls at certain parts of the game process such as:
– after player loads a saved file
– after player saves their file
– when the player transfers to a map
– every time the map scene opens (eg. after returning from the menu to the map)
– every time the battle scene starts
– boarding a vehicle
– disembarking a vehicle
– when a Game Over occurs
– when timer ends
VERSION 1.4 – RPG Maker MZ
Download Plugin file
Download my master demo to view examples of this plugin from:
Galv’s MZ Plugins Home
Updated to 1.3 – added timer end common event. This overrides the auto-escape battle when timer ends in battle.
Hi. Can you add a general event call after changing a specific variable? I think it’s not difficult, and I was just about to write my own plugin that does this. But I think it would be great to add functionality to your plugin.
I made a modification to your plugin, added a trigger to variables. I can send it to you if you need it. Just tell me how)
No thanks, but feel free to modify my plugins for your projects.
I don’t understand. I thought that changing the parameter would change the common event value that is triggered after loading, but in the master demo, it’s always stuck to 7, even when I change that parameter. Explain?