FEATURES
Display a little “new” image next to items in your inventory that the player has recently acquired or has not looked at yet (a couple of options of ways for it to work).
DOWNLOAD:
Get it here >
FEATURES
Display a little “new” image next to items in your inventory that the player has recently acquired or has not looked at yet (a couple of options of ways for it to work).
DOWNLOAD:
Get it here >
I tested it with : Yanfly Engine Ace – Ace Item Menu and the picture doesn’t show up.
It works for me. Make sure my script is below Yanfly’s
Sorry, it seems I’ve a conflict with another script that have to find now. T_T
Nice Script Galv Thank :D
option/config to automatically erased the ‘new’ when we leaving menu will be useful. instead of hovering all the new :D. or if you want more advanced thing. set config variable to only list x newest item. :D
ex: list 5 newest item. (example).
gain short sword, gain armor x10, gain potion x 100, gain ether.
all will have new.
then gain eternal sword, gain miraclex10, gain spider.
so short sword and armor will erased it’s new. :D.
I really like the last x items will show idea. Thanks estriole, I’ll add that when I got some time :D
It doesnt work. i put this script below “ace engine script”. But i have also ace inventory script above this indicator script.
Okay, sorry. :) It does work. But, when I buy potion from seller, this icon doesnt show. Is that okay?
Didn’t actually think about buying items. I will look into that when I can
Adjusting line 94 to “add_to_known_items(item) unless SceneManager.scene_is?(Scene_Shop)” seems to suffice.
Hey, nice script! I just wanted to let you know, it seems to be incompatible with Yanfly’s Adjust Limits script, something to do with the overwrite method: max_item_number. I got an error on that line of Yanfly’s script when using yours.
I tested both just now with no errors, seemed to work fine for me. More investigation is required to poinpoint the cause of the error..
Btw, it only happens with Method 2. Method 1 works, but I get massive lags when moving the cursor over items, new or not. Probably another incompatibility/inefficiency with one of Yanfly’s scripts (I use a LOT of his).
I’m sorry for spamming you like this … I just figured out that the lags only occur on items considered as enchant runes from KREAD-EX’s Runic Enchantment script. If you think this is trivial, then you don’t have to solve it, as it ONLY happens with KREAD-EX’s script. Method 2 problem still occurs with Yanfly’s script though.
That info helped, thanks
Sorted the yanfly script compatibility and updated the script on the page (but not the demo). I don’t have time to look into why it lags with the kread script though
Unfortunatly, this awesome script can not work with Too Much Information Item Scene by Mr. Bubble, reguardless the order of these scripts. When I put them together, get an item and open the item menu, the game stucks and shows stack level too deep. Hope you can fix when you have time>.<
Sorry, I don’t have time to do script compatibility :(
HI, do you have plans to convert this to MV? It will be really cool to have this in MV.
Yep, one day it’ll happen.
Thanks for answer. I`m really waiting it.